WARNING: BREAKING: REDESIGNED: Filepath loading API

REDESIGNED: `LoadDirectoryFiles()`
ADDED: `LoadDirectoryFilesEx()`
REDESIGNED: `LoadDroppedFiles()`
ADDED: `IsPathFile()`

This BIG BREAKING change simplifies the functions and gives more control to the user:
 - A new `struct FilePathList` has been added to avoid exposing complex pointers.
 - User is responsible of memory loading/unloading
 - Filepaths loading support recursive directories and file extension filters
This commit is contained in:
Ray 2022-06-11 23:24:13 +02:00
parent f7744404d6
commit b8f67c6285
7 changed files with 247 additions and 100 deletions

View file

@ -22,8 +22,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
int count = 0;
char **droppedFiles = { 0 };
FilePathList droppedFiles = { 0 };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -35,7 +34,11 @@ int main(void)
//----------------------------------------------------------------------------------
if (IsFileDropped())
{
droppedFiles = LoadDroppedFiles(&count);
// Is some files have been previously loaded, unload them
if (droppedFiles.count > 0) UnloadDroppedFiles(droppedFiles);
// Load new dropped files
droppedFiles = LoadDroppedFiles();
}
//----------------------------------------------------------------------------------
@ -55,7 +58,7 @@ int main(void)
if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY);
DrawText(droppedFiles.paths[i], 120, 100 + 40*i, 10, GRAY);
}
DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY);
@ -67,7 +70,7 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadDroppedFiles(); // Clear internal buffers
UnloadDroppedFiles(droppedFiles); // Unload files memory
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

View file

@ -67,35 +67,34 @@ int main(void)
// Load new models/textures on drag&drop
if (IsFileDropped())
{
int count = 0;
char **droppedFiles = LoadDroppedFiles(&count);
FilePathList droppedFiles = LoadDroppedFiles();
if (count == 1) // Only support one file dropped
if (droppedFiles.count == 1) // Only support one file dropped
{
if (IsFileExtension(droppedFiles[0], ".obj") ||
IsFileExtension(droppedFiles[0], ".gltf") ||
IsFileExtension(droppedFiles[0], ".glb") ||
IsFileExtension(droppedFiles[0], ".vox") ||
IsFileExtension(droppedFiles[0], ".iqm")) // Model file formats supported
if (IsFileExtension(droppedFiles.paths[0], ".obj") ||
IsFileExtension(droppedFiles.paths[0], ".gltf") ||
IsFileExtension(droppedFiles.paths[0], ".glb") ||
IsFileExtension(droppedFiles.paths[0], ".vox") ||
IsFileExtension(droppedFiles.paths[0], ".iqm")) // Model file formats supported
{
UnloadModel(model); // Unload previous model
model = LoadModel(droppedFiles[0]); // Load new model
UnloadModel(model); // Unload previous model
model = LoadModel(droppedFiles.paths[0]); // Load new model
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set current map diffuse texture
bounds = GetMeshBoundingBox(model.meshes[0]);
// TODO: Move camera position from target enough distance to visualize model properly
}
else if (IsFileExtension(droppedFiles[0], ".png")) // Texture file formats supported
else if (IsFileExtension(droppedFiles.paths[0], ".png")) // Texture file formats supported
{
// Unload current model texture and load new one
UnloadTexture(texture);
texture = LoadTexture(droppedFiles[0]);
texture = LoadTexture(droppedFiles.paths[0]);
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
}
}
UnloadDroppedFiles(); // Clear internal buffers
UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
}
// Select model on mouse click

View file

@ -97,18 +97,17 @@ int main(void)
// Load new cubemap texture on drag&drop
if (IsFileDropped())
{
int count = 0;
char **droppedFiles = LoadDroppedFiles(&count);
FilePathList droppedFiles = LoadDroppedFiles();
if (count == 1) // Only support one file dropped
if (droppedFiles.count == 1) // Only support one file dropped
{
if (IsFileExtension(droppedFiles[0], ".png;.jpg;.hdr;.bmp;.tga"))
if (IsFileExtension(droppedFiles.paths[0], ".png;.jpg;.hdr;.bmp;.tga"))
{
// Unload current cubemap texture and load new one
UnloadTexture(skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture);
if (useHDR)
{
Texture2D panorama = LoadTexture(droppedFiles[0]);
Texture2D panorama = LoadTexture(droppedFiles.paths[0]);
// Generate cubemap from panorama texture
skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
@ -116,7 +115,7 @@ int main(void)
}
else
{
Image img = LoadImage(droppedFiles[0]);
Image img = LoadImage(droppedFiles.paths[0]);
skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT);
UnloadImage(img);
}
@ -125,7 +124,7 @@ int main(void)
}
}
UnloadDroppedFiles(); // Clear internal buffers
UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
}
//----------------------------------------------------------------------------------

View file

@ -141,22 +141,22 @@ int main(void)
// Handle font files dropped
if (IsFileDropped())
{
int count = 0;
char **droppedFiles = LoadDroppedFiles(&count);
FilePathList droppedFiles = LoadDroppedFiles();
// NOTE: We only support first ttf file dropped
if (IsFileExtension(droppedFiles[0], ".ttf"))
if (IsFileExtension(droppedFiles.paths[0], ".ttf"))
{
UnloadFont(font);
font = LoadFontEx(droppedFiles[0], fontSize, 0, 0);
font = LoadFontEx(droppedFiles.paths[0], fontSize, 0, 0);
}
else if (IsFileExtension(droppedFiles[0], ".fnt"))
else if (IsFileExtension(droppedFiles.paths[0], ".fnt"))
{
UnloadFont(font);
font = LoadFont(droppedFiles[0]);
font = LoadFont(droppedFiles.paths[0]);
fontSize = font.baseSize;
}
UnloadDroppedFiles();
UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
}
// Handle Events

View file

@ -79,16 +79,16 @@ int main(void)
// Load a dropped TTF file dynamically (at current fontSize)
if (IsFileDropped())
{
int count = 0;
char **droppedFiles = LoadDroppedFiles(&count);
FilePathList droppedFiles = LoadDroppedFiles();
// NOTE: We only support first ttf file dropped
if (IsFileExtension(droppedFiles[0], ".ttf"))
if (IsFileExtension(droppedFiles.paths[0], ".ttf"))
{
UnloadFont(font);
font = LoadFontEx(droppedFiles[0], (int)fontSize, 0, 0);
UnloadDroppedFiles();
font = LoadFontEx(droppedFiles.paths[0], (int)fontSize, 0, 0);
}
UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
}
//----------------------------------------------------------------------------------