WARNING: BREAKING: REDESIGNED: Filepath loading API
REDESIGNED: `LoadDirectoryFiles()` ADDED: `LoadDirectoryFilesEx()` REDESIGNED: `LoadDroppedFiles()` ADDED: `IsPathFile()` This BIG BREAKING change simplifies the functions and gives more control to the user: - A new `struct FilePathList` has been added to avoid exposing complex pointers. - User is responsible of memory loading/unloading - Filepaths loading support recursive directories and file extension filters
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7 changed files with 247 additions and 100 deletions
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@ -22,8 +22,7 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
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int count = 0;
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char **droppedFiles = { 0 };
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FilePathList droppedFiles = { 0 };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -35,7 +34,11 @@ int main(void)
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//----------------------------------------------------------------------------------
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if (IsFileDropped())
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{
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droppedFiles = LoadDroppedFiles(&count);
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// Is some files have been previously loaded, unload them
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if (droppedFiles.count > 0) UnloadDroppedFiles(droppedFiles);
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// Load new dropped files
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droppedFiles = LoadDroppedFiles();
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}
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//----------------------------------------------------------------------------------
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@ -55,7 +58,7 @@ int main(void)
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if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
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else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
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DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY);
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DrawText(droppedFiles.paths[i], 120, 100 + 40*i, 10, GRAY);
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}
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DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY);
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@ -67,7 +70,7 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadDroppedFiles(); // Clear internal buffers
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UnloadDroppedFiles(droppedFiles); // Unload files memory
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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@ -67,35 +67,34 @@ int main(void)
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// Load new models/textures on drag&drop
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if (IsFileDropped())
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{
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int count = 0;
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char **droppedFiles = LoadDroppedFiles(&count);
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FilePathList droppedFiles = LoadDroppedFiles();
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if (count == 1) // Only support one file dropped
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if (droppedFiles.count == 1) // Only support one file dropped
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{
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if (IsFileExtension(droppedFiles[0], ".obj") ||
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IsFileExtension(droppedFiles[0], ".gltf") ||
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IsFileExtension(droppedFiles[0], ".glb") ||
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IsFileExtension(droppedFiles[0], ".vox") ||
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IsFileExtension(droppedFiles[0], ".iqm")) // Model file formats supported
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if (IsFileExtension(droppedFiles.paths[0], ".obj") ||
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IsFileExtension(droppedFiles.paths[0], ".gltf") ||
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IsFileExtension(droppedFiles.paths[0], ".glb") ||
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IsFileExtension(droppedFiles.paths[0], ".vox") ||
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IsFileExtension(droppedFiles.paths[0], ".iqm")) // Model file formats supported
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{
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UnloadModel(model); // Unload previous model
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model = LoadModel(droppedFiles[0]); // Load new model
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UnloadModel(model); // Unload previous model
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model = LoadModel(droppedFiles.paths[0]); // Load new model
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model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set current map diffuse texture
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bounds = GetMeshBoundingBox(model.meshes[0]);
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// TODO: Move camera position from target enough distance to visualize model properly
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}
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else if (IsFileExtension(droppedFiles[0], ".png")) // Texture file formats supported
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else if (IsFileExtension(droppedFiles.paths[0], ".png")) // Texture file formats supported
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{
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// Unload current model texture and load new one
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UnloadTexture(texture);
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texture = LoadTexture(droppedFiles[0]);
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texture = LoadTexture(droppedFiles.paths[0]);
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model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
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}
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}
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UnloadDroppedFiles(); // Clear internal buffers
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UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
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}
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// Select model on mouse click
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@ -97,18 +97,17 @@ int main(void)
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// Load new cubemap texture on drag&drop
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if (IsFileDropped())
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{
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int count = 0;
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char **droppedFiles = LoadDroppedFiles(&count);
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FilePathList droppedFiles = LoadDroppedFiles();
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if (count == 1) // Only support one file dropped
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if (droppedFiles.count == 1) // Only support one file dropped
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{
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if (IsFileExtension(droppedFiles[0], ".png;.jpg;.hdr;.bmp;.tga"))
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if (IsFileExtension(droppedFiles.paths[0], ".png;.jpg;.hdr;.bmp;.tga"))
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{
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// Unload current cubemap texture and load new one
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UnloadTexture(skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture);
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if (useHDR)
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{
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Texture2D panorama = LoadTexture(droppedFiles[0]);
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Texture2D panorama = LoadTexture(droppedFiles.paths[0]);
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// Generate cubemap from panorama texture
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skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
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@ -116,7 +115,7 @@ int main(void)
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}
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else
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{
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Image img = LoadImage(droppedFiles[0]);
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Image img = LoadImage(droppedFiles.paths[0]);
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skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT);
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UnloadImage(img);
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}
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@ -125,7 +124,7 @@ int main(void)
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}
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}
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UnloadDroppedFiles(); // Clear internal buffers
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UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
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}
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//----------------------------------------------------------------------------------
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@ -141,22 +141,22 @@ int main(void)
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// Handle font files dropped
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if (IsFileDropped())
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{
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int count = 0;
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char **droppedFiles = LoadDroppedFiles(&count);
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FilePathList droppedFiles = LoadDroppedFiles();
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// NOTE: We only support first ttf file dropped
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if (IsFileExtension(droppedFiles[0], ".ttf"))
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if (IsFileExtension(droppedFiles.paths[0], ".ttf"))
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{
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UnloadFont(font);
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font = LoadFontEx(droppedFiles[0], fontSize, 0, 0);
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font = LoadFontEx(droppedFiles.paths[0], fontSize, 0, 0);
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}
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else if (IsFileExtension(droppedFiles[0], ".fnt"))
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else if (IsFileExtension(droppedFiles.paths[0], ".fnt"))
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{
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UnloadFont(font);
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font = LoadFont(droppedFiles[0]);
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font = LoadFont(droppedFiles.paths[0]);
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fontSize = font.baseSize;
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}
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UnloadDroppedFiles();
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UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
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}
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// Handle Events
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@ -79,16 +79,16 @@ int main(void)
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// Load a dropped TTF file dynamically (at current fontSize)
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if (IsFileDropped())
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{
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int count = 0;
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char **droppedFiles = LoadDroppedFiles(&count);
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FilePathList droppedFiles = LoadDroppedFiles();
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// NOTE: We only support first ttf file dropped
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if (IsFileExtension(droppedFiles[0], ".ttf"))
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if (IsFileExtension(droppedFiles.paths[0], ".ttf"))
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{
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UnloadFont(font);
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font = LoadFontEx(droppedFiles[0], (int)fontSize, 0, 0);
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UnloadDroppedFiles();
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font = LoadFontEx(droppedFiles.paths[0], (int)fontSize, 0, 0);
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}
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UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
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}
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//----------------------------------------------------------------------------------
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