Merge pull request #656 from noshbar/vs2017-fix

Physac.h fix for variable array size declaration.
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Ray 2018-10-10 23:44:20 +02:00 committed by GitHub
commit b8b8e6ab7d
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@ -606,7 +606,7 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
{
int count = vertexData.vertexCount;
Vector2 bodyPos = body->position;
Vector2 vertices[count];
Vector2 *vertices = (Vector2*)malloc(sizeof(Vector2) * count);
Mat2 trans = body->shape.transform;
for (int i = 0; i < count; i++) vertices[i] = vertexData.positions[i];
@ -698,6 +698,8 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
// Apply force to new physics body
PhysicsAddForce(newBody, forceDirection);
}
free(vertices);
}
}
}