Merge pull request #656 from noshbar/vs2017-fix
Physac.h fix for variable array size declaration.
This commit is contained in:
commit
b8b8e6ab7d
1 changed files with 3 additions and 1 deletions
|
@ -606,7 +606,7 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
|
|||
{
|
||||
int count = vertexData.vertexCount;
|
||||
Vector2 bodyPos = body->position;
|
||||
Vector2 vertices[count];
|
||||
Vector2 *vertices = (Vector2*)malloc(sizeof(Vector2) * count);
|
||||
Mat2 trans = body->shape.transform;
|
||||
for (int i = 0; i < count; i++) vertices[i] = vertexData.positions[i];
|
||||
|
||||
|
@ -698,6 +698,8 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
|
|||
// Apply force to new physics body
|
||||
PhysicsAddForce(newBody, forceDirection);
|
||||
}
|
||||
|
||||
free(vertices);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue