Reviewed some lua examples and added new ones
This commit is contained in:
parent
f1bcfc1352
commit
b8481369f7
19 changed files with 401 additions and 139 deletions
118
examples/text_ttf_loading.lua
Normal file
118
examples/text_ttf_loading.lua
Normal file
|
@ -0,0 +1,118 @@
|
|||
-------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- raylib [text] example - TTF loading and usage
|
||||
--
|
||||
-- This example has been created using raylib 1.6 (www.raylib.com)
|
||||
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
--
|
||||
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
--
|
||||
-------------------------------------------------------------------------------------------
|
||||
|
||||
-- Initialization
|
||||
-------------------------------------------------------------------------------------------
|
||||
local screenWidth = 800;
|
||||
local screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading")
|
||||
|
||||
local msg = "TTF SpriteFont"
|
||||
|
||||
-- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
|
||||
|
||||
-- TTF SpriteFont loading with custom generation parameters
|
||||
local font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0)
|
||||
|
||||
-- Generate mipmap levels to use trilinear filtering
|
||||
-- NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
|
||||
--font.texture = GenTextureMipmaps(font.texture) -- ISSUE: attempt to index a SpriteFont value (local 'font')
|
||||
|
||||
local fontSize = font.size
|
||||
local fontPosition = Vector2(40, screenHeight/2 + 50)
|
||||
local textSize
|
||||
|
||||
SetTextureFilter(font.texture, TextureFilter.POINT)
|
||||
local currentFontFilter = 0 -- Default: FILTER_POINT
|
||||
|
||||
local count = 0
|
||||
local droppedFiles
|
||||
|
||||
SetTargetFPS(60)
|
||||
-------------------------------------------------------------------------------------------
|
||||
|
||||
-- Main game loop
|
||||
while not WindowShouldClose() do -- Detect window close button or ESC key
|
||||
-- Update
|
||||
---------------------------------------------------------------------------------------
|
||||
fontSize = fontSize + GetMouseWheelMove()*4.0
|
||||
|
||||
-- Choose font texture filter method
|
||||
if (IsKeyPressed(KEY.ONE)) then
|
||||
SetTextureFilter(font.texture, TextureFilter.POINT)
|
||||
currentFontFilter = 0
|
||||
elseif (IsKeyPressed(KEY.TWO)) then
|
||||
SetTextureFilter(font.texture, TextureFilter.BILINEAR)
|
||||
currentFontFilter = 1
|
||||
elseif (IsKeyPressed(KEY.THREE)) then
|
||||
-- NOTE: Trilinear filter won't be noticed on 2D drawing
|
||||
SetTextureFilter(font.texture, TextureFilter.TRILINEAR)
|
||||
currentFontFilter = 2
|
||||
end
|
||||
|
||||
textSize = MeasureTextEx(font, msg, fontSize, 0)
|
||||
|
||||
if (IsKeyDown(KEY.LEFT)) then fontPosition.x = fontPosition.x - 10
|
||||
elseif (IsKeyDown(KEY.RIGHT)) then fontPosition.x = fontPosition.x + 10
|
||||
end
|
||||
|
||||
-- Load a dropped TTF file dynamically (at current fontSize)
|
||||
if (IsFileDropped()) then
|
||||
droppedFiles = GetDroppedFiles()
|
||||
count = #droppedFiles
|
||||
|
||||
if (count == 1) then -- Only support one ttf file dropped
|
||||
UnloadSpriteFont(font)
|
||||
font = LoadSpriteFontTTF(droppedFiles[1], fontSize, 0, 0)
|
||||
ClearDroppedFiles()
|
||||
end
|
||||
end
|
||||
---------------------------------------------------------------------------------------
|
||||
|
||||
-- Draw
|
||||
---------------------------------------------------------------------------------------
|
||||
BeginDrawing()
|
||||
|
||||
ClearBackground(RAYWHITE)
|
||||
|
||||
DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY)
|
||||
DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY)
|
||||
DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY)
|
||||
DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY)
|
||||
|
||||
DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK)
|
||||
|
||||
-- TODO: It seems texSize measurement is not accurate due to chars offsets...
|
||||
--DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED)
|
||||
|
||||
DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY)
|
||||
DrawText(string.format("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY)
|
||||
DrawText(string.format("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY)
|
||||
DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY)
|
||||
|
||||
if (currentFontFilter == 0) then DrawText("POINT", 570, 400, 20, BLACK)
|
||||
elseif (currentFontFilter == 1) then DrawText("BILINEAR", 570, 400, 20, BLACK)
|
||||
elseif (currentFontFilter == 2) then DrawText("TRILINEAR", 570, 400, 20, BLACK)
|
||||
end
|
||||
|
||||
EndDrawing()
|
||||
---------------------------------------------------------------------------------------
|
||||
end
|
||||
|
||||
-- De-Initialization
|
||||
-------------------------------------------------------------------------------------------
|
||||
UnloadSpriteFont(font) -- SpriteFont unloading
|
||||
|
||||
ClearDroppedFiles() -- Clear internal buffers
|
||||
|
||||
CloseWindow() -- Close window and OpenGL context
|
||||
-------------------------------------------------------------------------------------------
|
Loading…
Add table
Add a link
Reference in a new issue