Reviewed some lua examples and added new ones

This commit is contained in:
Ray 2016-11-22 12:15:58 +01:00
parent f1bcfc1352
commit b8481369f7
19 changed files with 401 additions and 139 deletions

View file

@ -41,18 +41,16 @@ local shader = LoadShader("resources/shaders/glsl330/base.vs",
local target = LoadRenderTexture(screenWidth, screenHeight)
-- Setup orbital camera
SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
-------------------------------------------------------------------------------------------
-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
camera = UpdateCamera(camera) -- Update internal camera and our camera
camera = UpdateCamera(camera) -- Update camera
---------------------------------------------------------------------------------------
-- Draw