Reviewed some lua examples and added new ones
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19 changed files with 401 additions and 139 deletions
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@ -41,18 +41,16 @@ local shader = LoadShader("resources/shaders/glsl330/base.vs",
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local target = LoadRenderTexture(screenWidth, screenHeight)
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-- Setup orbital camera
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SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
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SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
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SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
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SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode
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SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
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SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
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-------------------------------------------------------------------------------------------
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-- Main game loop
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while not WindowShouldClose() do -- Detect window close button or ESC key
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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---------------------------------------------------------------------------------------
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camera = UpdateCamera(camera) -- Update internal camera and our camera
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camera = UpdateCamera(camera) -- Update camera
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---------------------------------------------------------------------------------------
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-- Draw
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