Reviewed some lua examples and added new ones

This commit is contained in:
Ray 2016-11-22 12:15:58 +01:00
parent f1bcfc1352
commit b8481369f7
19 changed files with 401 additions and 139 deletions

View file

@ -47,15 +47,13 @@ local swirlCenter = { screenWidth/2, screenHeight/2 }
local target = LoadRenderTexture(screenWidth, screenHeight)
-- Setup orbital camera
SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
-------------------------------------------------------------------------------------------
-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
local mousePosition = GetMousePosition()
@ -66,7 +64,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC key
-- Send new value to the shader to be used on drawing
SetShaderValue(shader, swirlCenterLoc, swirlCenter)
camera = UpdateCamera(camera) -- Update internal camera and our camera
camera = UpdateCamera(camera) -- Update camera
---------------------------------------------------------------------------------------
-- Draw
@ -75,13 +73,13 @@ while not WindowShouldClose() do -- Detect window close button or ESC key
ClearBackground(RAYWHITE)
BeginTextureMode(target) -- Enable drawing to texture
BeginTextureMode(target) -- Enable drawing to texture
Begin3dMode(camera)
DrawModel(dwarf, position, 2.0, WHITE) -- Draw 3d model with texture
DrawGrid(10, 1.0) -- Draw a grid
DrawGrid(10, 1.0) -- Draw a grid
End3dMode()