Reviewed some lua examples and added new ones
This commit is contained in:
parent
f1bcfc1352
commit
b8481369f7
19 changed files with 401 additions and 139 deletions
|
@ -22,19 +22,16 @@ local camera = Camera(Vector3(5.0, 4.0, 5.0), Vector3(0.0, 2.0, 0.0), Vector3(0.
|
|||
local bill = LoadTexture("resources/billboard.png") -- Our texture billboard
|
||||
local billPosition = Vector3(0.0, 2.0, 0.0) -- Position where draw billboard
|
||||
|
||||
SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
|
||||
SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
|
||||
SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
|
||||
SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
|
||||
SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode
|
||||
|
||||
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
|
||||
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
|
||||
-------------------------------------------------------------------------------------------
|
||||
|
||||
-- Main game loop
|
||||
while not WindowShouldClose() do -- Detect window close button or ESC key
|
||||
-- Update
|
||||
---------------------------------------------------------------------------------------
|
||||
camera = UpdateCamera(camera) -- Update internal camera and our camera
|
||||
camera = UpdateCamera(camera) -- Update camera
|
||||
---------------------------------------------------------------------------------------
|
||||
|
||||
-- Draw
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue