Reviewed some lua examples and added new ones

This commit is contained in:
Ray 2016-11-22 12:15:58 +01:00
parent f1bcfc1352
commit b8481369f7
19 changed files with 401 additions and 139 deletions

View file

@ -23,10 +23,7 @@ local cubePosition = Vector3(0.0, 0.0, 0.0)
local cubeScreenPosition = Vector2(0, 0)
SetCameraMode(CameraMode.FREE) -- Set a free camera mode
SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
SetCameraMode(camera, CameraMode.FREE) -- Set a free camera mode
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
----------------------------------------------------------------------------------------
@ -35,7 +32,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
------------------------------------------------------------------------------------
camera = UpdateCamera(camera) -- Update internal camera and our camera
camera = UpdateCamera(camera) -- Update camera
-- Calculate cube screen space position (with a little offset to be in top)
cubeScreenPosition = GetWorldToScreen(Vector3(cubePosition.x, cubePosition.y + 2.5, cubePosition.z), camera)