Reviewed some lua examples and added new ones
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19 changed files with 401 additions and 139 deletions
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@ -23,10 +23,7 @@ local cubePosition = Vector3(0.0, 0.0, 0.0)
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local cubeScreenPosition = Vector2(0, 0)
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SetCameraMode(CameraMode.FREE) -- Set a free camera mode
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SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
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SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
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SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
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SetCameraMode(camera, CameraMode.FREE) -- Set a free camera mode
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SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
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----------------------------------------------------------------------------------------
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@ -35,7 +32,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-
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while not WindowShouldClose() do -- Detect window close button or ESC key
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-- Update
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------------------------------------------------------------------------------------
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camera = UpdateCamera(camera) -- Update internal camera and our camera
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camera = UpdateCamera(camera) -- Update camera
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-- Calculate cube screen space position (with a little offset to be in top)
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cubeScreenPosition = GetWorldToScreen(Vector3(cubePosition.x, cubePosition.y + 2.5, cubePosition.z), camera)
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