From b79e38109268bc23eeceb05212017d3ed1359170 Mon Sep 17 00:00:00 2001 From: BeardedBread Date: Sun, 15 Oct 2023 04:42:03 +0800 Subject: [PATCH] Fix SetMouseCursor implementation for PLATFORM_WEB (#3416) * Fix SetMouseCursor implementation for PLATFORM_WEB - Restrict function to only set the cursor inside the canvas * Set the CORE input mouse --- src/rcore_web.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/rcore_web.c b/src/rcore_web.c index 71e818ea8..34836b7f0 100644 --- a/src/rcore_web.c +++ b/src/rcore_web.c @@ -659,6 +659,7 @@ void SetMousePosition(int x, int y) // Set mouse cursor void SetMouseCursor(int cursor) { + CORE.Input.Mouse.cursor = cursor; const char *cursorName; switch (cursor) { @@ -682,11 +683,13 @@ void SetMouseCursor(int cursor) { TRACELOG(LOG_WARNING, "Cursor value out of bound (%d). Setting to default", cursor); cursorName = "default"; + CORE.Input.Mouse.cursor = MOUSE_CURSOR_DEFAULT; } break; } - // Set the cursor element on the CSS - EM_ASM({document.body.style.cursor = UTF8ToString($0);}, cursorName); + // Set the cursor element on the canvas CSS + // The canvas is coded to the Id "canvas" on init + EM_ASM({document.getElementById("canvas").style.cursor = UTF8ToString($0);}, cursorName); } // Register all input events