Remove trailing spaces

This commit is contained in:
Ray 2019-10-17 17:18:03 +02:00
parent e40c26dea5
commit b75511248d
13 changed files with 304 additions and 304 deletions

View file

@ -579,7 +579,7 @@ static void InitTerminal(void)
}
else
{
ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE);
}
@ -590,7 +590,7 @@ static void InitTerminal(void)
static void RestoreTerminal(void)
{
TraceLog(LOG_INFO, "Restore Terminal ...");
// Reset to default keyboard settings
tcsetattr(STDIN_FILENO, TCSANOW, &defaultKeyboardSettings);
@ -774,7 +774,7 @@ void CloseWindow(void)
pthread_join(eventWorkers[i].threadId, NULL);
}
}
if (gamepadThreadId) pthread_join(gamepadThreadId, NULL);
#endif
@ -1207,7 +1207,7 @@ void EndDrawing(void)
// we draw a small rectangle for user reference
DrawRectangle(mousePosition.x, mousePosition.y, 3, 3, MAROON);
#endif
rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
#if defined(SUPPORT_GIF_RECORDING)
@ -1270,10 +1270,10 @@ void BeginMode2D(Camera2D camera)
rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
// Apply screen scaling if required
rlMultMatrixf(MatrixToFloat(screenScaling));
// Apply 2d camera transformation to modelview
rlMultMatrixf(MatrixToFloat(GetCameraMatrix2D(camera)));
}
@ -1465,7 +1465,7 @@ Matrix GetCameraMatrix(Camera camera)
}
// Returns camera 2d transform matrix
Matrix GetCameraMatrix2D(Camera2D camera)
Matrix GetCameraMatrix2D(Camera2D camera)
{
Matrix matTransform = { 0 };
// The camera in world-space is set by
@ -1486,9 +1486,9 @@ Matrix GetCameraMatrix2D(Camera2D camera)
Matrix matRotation = MatrixRotate((Vector3){ 0.0f, 0.0f, 1.0f }, camera.rotation*DEG2RAD);
Matrix matScale = MatrixScale(camera.zoom, camera.zoom, 1.0f);
Matrix matTranslation = MatrixTranslate(camera.offset.x, camera.offset.y, 0.0f);
matTransform = MatrixMultiply(MatrixMultiply(matOrigin, MatrixMultiply(matScale, matRotation)), matTranslation);
return matTransform;
}
@ -1535,20 +1535,20 @@ Vector2 GetWorldToScreen(Vector3 position, Camera camera)
}
// Returns the screen space position for a 2d camera world space position
Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera)
Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera)
{
Matrix matCamera = GetCameraMatrix2D(camera);
Vector3 transform = Vector3Transform((Vector3){ position.x, position.y, 0 }, matCamera);
return (Vector2){ transform.x, transform.y };
}
// Returns the world space position for a 2d camera screen space position
Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera)
Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera)
{
Matrix invMatCamera = MatrixInvert(GetCameraMatrix2D(camera));
Vector3 transform = Vector3Transform((Vector3){ position.x, position.y, 0 }, invMatCamera);
return (Vector2){ transform.x, transform.y };
}
@ -1797,10 +1797,10 @@ bool IsFileExtension(const char *fileName, const char *ext)
{
bool result = false;
const char *fileExt = GetExtension(fileName);
int extCount = 0;
const char **checkExts = TextSplit(ext, ';', &extCount);
for (int i = 0; i < extCount; i++)
{
if (strcmp(fileExt, checkExts[i] + 1) == 0)
@ -1905,9 +1905,9 @@ const char *GetPrevDirectoryPath(const char *dirPath)
static char prevDirPath[MAX_FILEPATH_LENGTH];
memset(prevDirPath, 0, MAX_FILEPATH_LENGTH);
int pathLen = strlen(dirPath);
if (pathLen <= 3) strcpy(prevDirPath, dirPath);
for (int i = (pathLen - 1); (i > 0) && (pathLen > 3); i--)
{
if ((dirPath[i] == '\\') || (dirPath[i] == '/'))
@ -1917,7 +1917,7 @@ const char *GetPrevDirectoryPath(const char *dirPath)
break;
}
}
return prevDirPath;
}
@ -2034,9 +2034,9 @@ long GetFileModTime(const char *fileName)
unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength)
{
#define COMPRESSION_QUALITY_DEFLATE 8
unsigned char *compData = NULL;
#if defined(SUPPORT_COMPRESSION_API)
compData = stbi_zlib_compress(data, dataLength, compDataLength, COMPRESSION_QUALITY_DEFLATE);
#endif
@ -2048,7 +2048,7 @@ unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLe
unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength)
{
char *data = NULL;
#if defined(SUPPORT_COMPRESSION_API)
data = stbi_zlib_decode_malloc((char *)compData, compDataLength, dataLength);
#endif
@ -2653,9 +2653,9 @@ static bool InitGraphicsDevice(int width, int height)
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
#if defined(PLATFORM_DESKTOP)
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
#else
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
#endif
}
@ -4920,7 +4920,7 @@ static void *EventThread(void *arg)
// TODO: This fifo is not fully threadsafe with multiple writers, so multiple keyboards hitting a key at the exact same time could miss a key (double write to head before it was incremented)
}
*/
currentKeyState[keycode] = event.value;
if (event.value == 1) lastKeyPressed = keycode; // Register last key pressed
@ -4934,7 +4934,7 @@ static void *EventThread(void *arg)
#endif
if (currentKeyState[exitKey] == 1) windowShouldClose = true;
TraceLog(LOG_DEBUG, "KEY%s ScanCode: %4i KeyCode: %4i",event.value == 0 ? "UP":"DOWN", event.code, keycode);
}
}