Remove trailing spaces
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parent
e40c26dea5
commit
b75511248d
13 changed files with 304 additions and 304 deletions
50
src/core.c
50
src/core.c
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@ -579,7 +579,7 @@ static void InitTerminal(void)
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}
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else
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{
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ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE);
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}
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@ -590,7 +590,7 @@ static void InitTerminal(void)
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static void RestoreTerminal(void)
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{
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TraceLog(LOG_INFO, "Restore Terminal ...");
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// Reset to default keyboard settings
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tcsetattr(STDIN_FILENO, TCSANOW, &defaultKeyboardSettings);
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@ -774,7 +774,7 @@ void CloseWindow(void)
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pthread_join(eventWorkers[i].threadId, NULL);
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}
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}
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if (gamepadThreadId) pthread_join(gamepadThreadId, NULL);
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#endif
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@ -1207,7 +1207,7 @@ void EndDrawing(void)
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// we draw a small rectangle for user reference
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DrawRectangle(mousePosition.x, mousePosition.y, 3, 3, MAROON);
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#endif
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rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
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#if defined(SUPPORT_GIF_RECORDING)
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@ -1270,10 +1270,10 @@ void BeginMode2D(Camera2D camera)
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rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
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rlLoadIdentity(); // Reset current matrix (MODELVIEW)
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// Apply screen scaling if required
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rlMultMatrixf(MatrixToFloat(screenScaling));
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// Apply 2d camera transformation to modelview
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rlMultMatrixf(MatrixToFloat(GetCameraMatrix2D(camera)));
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}
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@ -1465,7 +1465,7 @@ Matrix GetCameraMatrix(Camera camera)
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}
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// Returns camera 2d transform matrix
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Matrix GetCameraMatrix2D(Camera2D camera)
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Matrix GetCameraMatrix2D(Camera2D camera)
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{
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Matrix matTransform = { 0 };
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// The camera in world-space is set by
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@ -1486,9 +1486,9 @@ Matrix GetCameraMatrix2D(Camera2D camera)
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Matrix matRotation = MatrixRotate((Vector3){ 0.0f, 0.0f, 1.0f }, camera.rotation*DEG2RAD);
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Matrix matScale = MatrixScale(camera.zoom, camera.zoom, 1.0f);
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Matrix matTranslation = MatrixTranslate(camera.offset.x, camera.offset.y, 0.0f);
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matTransform = MatrixMultiply(MatrixMultiply(matOrigin, MatrixMultiply(matScale, matRotation)), matTranslation);
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return matTransform;
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}
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@ -1535,20 +1535,20 @@ Vector2 GetWorldToScreen(Vector3 position, Camera camera)
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}
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// Returns the screen space position for a 2d camera world space position
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Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera)
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Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera)
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{
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Matrix matCamera = GetCameraMatrix2D(camera);
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Vector3 transform = Vector3Transform((Vector3){ position.x, position.y, 0 }, matCamera);
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return (Vector2){ transform.x, transform.y };
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}
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// Returns the world space position for a 2d camera screen space position
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Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera)
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Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera)
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{
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Matrix invMatCamera = MatrixInvert(GetCameraMatrix2D(camera));
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Vector3 transform = Vector3Transform((Vector3){ position.x, position.y, 0 }, invMatCamera);
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return (Vector2){ transform.x, transform.y };
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}
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@ -1797,10 +1797,10 @@ bool IsFileExtension(const char *fileName, const char *ext)
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{
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bool result = false;
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const char *fileExt = GetExtension(fileName);
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int extCount = 0;
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const char **checkExts = TextSplit(ext, ';', &extCount);
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for (int i = 0; i < extCount; i++)
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{
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if (strcmp(fileExt, checkExts[i] + 1) == 0)
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@ -1905,9 +1905,9 @@ const char *GetPrevDirectoryPath(const char *dirPath)
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static char prevDirPath[MAX_FILEPATH_LENGTH];
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memset(prevDirPath, 0, MAX_FILEPATH_LENGTH);
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int pathLen = strlen(dirPath);
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if (pathLen <= 3) strcpy(prevDirPath, dirPath);
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for (int i = (pathLen - 1); (i > 0) && (pathLen > 3); i--)
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{
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if ((dirPath[i] == '\\') || (dirPath[i] == '/'))
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@ -1917,7 +1917,7 @@ const char *GetPrevDirectoryPath(const char *dirPath)
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break;
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}
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}
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return prevDirPath;
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}
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@ -2034,9 +2034,9 @@ long GetFileModTime(const char *fileName)
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unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength)
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{
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#define COMPRESSION_QUALITY_DEFLATE 8
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unsigned char *compData = NULL;
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#if defined(SUPPORT_COMPRESSION_API)
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compData = stbi_zlib_compress(data, dataLength, compDataLength, COMPRESSION_QUALITY_DEFLATE);
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#endif
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@ -2048,7 +2048,7 @@ unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLe
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unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength)
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{
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char *data = NULL;
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#if defined(SUPPORT_COMPRESSION_API)
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data = stbi_zlib_decode_malloc((char *)compData, compDataLength, dataLength);
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#endif
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@ -2653,9 +2653,9 @@ static bool InitGraphicsDevice(int width, int height)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
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#if defined(PLATFORM_DESKTOP)
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glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
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glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
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#else
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glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
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glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
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#endif
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}
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@ -4920,7 +4920,7 @@ static void *EventThread(void *arg)
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// TODO: This fifo is not fully threadsafe with multiple writers, so multiple keyboards hitting a key at the exact same time could miss a key (double write to head before it was incremented)
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}
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*/
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currentKeyState[keycode] = event.value;
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if (event.value == 1) lastKeyPressed = keycode; // Register last key pressed
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@ -4934,7 +4934,7 @@ static void *EventThread(void *arg)
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#endif
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if (currentKeyState[exitKey] == 1) windowShouldClose = true;
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TraceLog(LOG_DEBUG, "KEY%s ScanCode: %4i KeyCode: %4i",event.value == 0 ? "UP":"DOWN", event.code, keycode);
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}
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}
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