REVIEWED: Issue with symbols exposure

This commit is contained in:
Ray 2023-10-19 13:46:02 +02:00
parent 65dd0afb60
commit b674e344a8
6 changed files with 13 additions and 12 deletions

View file

@ -80,8 +80,8 @@ static PlatformData platform = { 0 }; // Platform specific data
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Declaration // Module Internal Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
static int InitPlatform(void); // Initialize platform (graphics, inputs and more) int InitPlatform(void); // Initialize platform (graphics, inputs and more)
static void ClosePlatform(void); // Close platform void ClosePlatform(void); // Close platform
static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands
static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event); // Process Android inputs static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event); // Process Android inputs

View file

@ -111,8 +111,8 @@ static PlatformData platform = { 0 }; // Platform specific data
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Declaration // Module Internal Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
static int InitPlatform(void); // Initialize platform (graphics, inputs and more) int InitPlatform(void); // Initialize platform (graphics, inputs and more)
static void ClosePlatform(void); // Close platform void ClosePlatform(void); // Close platform
// Error callback event // Error callback event
static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error

View file

@ -199,8 +199,9 @@ static const int CursorsLUT[] = {
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Declaration // Module Internal Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
static int InitPlatform(void); // Initialize platform (graphics, inputs and more) int InitPlatform(void); // Initialize platform (graphics, inputs and more)
static void ClosePlatform(void); // Close platform void ClosePlatform(void); // Close platform
static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode); // Help convert SDL scancodes to raylib key static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode); // Help convert SDL scancodes to raylib key
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------

View file

@ -138,8 +138,8 @@ static PlatformData platform = { 0 }; // Platform specific data
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Declaration // Module Internal Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
static int InitPlatform(void); // Initialize platform (graphics, inputs and more) int InitPlatform(void); // Initialize platform (graphics, inputs and more)
static void ClosePlatform(void); // Close platform void ClosePlatform(void); // Close platform
static void InitKeyboard(void); // Initialize raw keyboard system static void InitKeyboard(void); // Initialize raw keyboard system
static void RestoreKeyboard(void); // Restore keyboard system static void RestoreKeyboard(void); // Restore keyboard system

View file

@ -71,8 +71,8 @@ static PlatformData platform = { 0 }; // Platform specific data
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Declaration // Module Internal Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
static int InitPlatform(void); // Initialize platform (graphics, inputs and more) int InitPlatform(void); // Initialize platform (graphics, inputs and more)
static bool InitGraphicsDevice(void); // Initialize graphics device bool InitGraphicsDevice(void); // Initialize graphics device
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Declaration // Module Functions Declaration

View file

@ -85,8 +85,8 @@ static PlatformData platform = { 0 }; // Platform specific data
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Declaration // Module Internal Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
static int InitPlatform(void); // Initialize platform (graphics, inputs and more) int InitPlatform(void); // Initialize platform (graphics, inputs and more)
static void ClosePlatform(void); // Close platform void ClosePlatform(void); // Close platform
// Error callback event // Error callback event
static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error