REVIEWED: Issue with symbols exposure
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6 changed files with 13 additions and 12 deletions
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@ -80,8 +80,8 @@ static PlatformData platform = { 0 }; // Platform specific data
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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static int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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static void ClosePlatform(void); // Close platform
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int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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void ClosePlatform(void); // Close platform
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static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands
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static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event); // Process Android inputs
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@ -111,8 +111,8 @@ static PlatformData platform = { 0 }; // Platform specific data
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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static int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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static void ClosePlatform(void); // Close platform
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int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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void ClosePlatform(void); // Close platform
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// Error callback event
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static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
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@ -199,8 +199,9 @@ static const int CursorsLUT[] = {
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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static int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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static void ClosePlatform(void); // Close platform
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int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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void ClosePlatform(void); // Close platform
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static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode); // Help convert SDL scancodes to raylib key
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//----------------------------------------------------------------------------------
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@ -138,8 +138,8 @@ static PlatformData platform = { 0 }; // Platform specific data
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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static int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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static void ClosePlatform(void); // Close platform
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int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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void ClosePlatform(void); // Close platform
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static void InitKeyboard(void); // Initialize raw keyboard system
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static void RestoreKeyboard(void); // Restore keyboard system
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@ -71,8 +71,8 @@ static PlatformData platform = { 0 }; // Platform specific data
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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static int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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static bool InitGraphicsDevice(void); // Initialize graphics device
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int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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bool InitGraphicsDevice(void); // Initialize graphics device
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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@ -85,8 +85,8 @@ static PlatformData platform = { 0 }; // Platform specific data
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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static int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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static void ClosePlatform(void); // Close platform
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int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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void ClosePlatform(void); // Close platform
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// Error callback event
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static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
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