From b5dd18a70c6c660c727fd1c18b13222678974a74 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 28 Mar 2017 19:15:27 +0200 Subject: [PATCH] Review Sleep() usage, return to busy-wait-loop --- src/core.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/core.c b/src/core.c index 5a1ab77f0..b8d822a89 100644 --- a/src/core.c +++ b/src/core.c @@ -2024,9 +2024,12 @@ static double GetTime(void) } // Wait for some milliseconds (stop program execution) +// NOTE: Sleep() granularity could be around 10 ms, it means, Sleep() could +// take longer than expected... for that reason we use the busy wait loop +// http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected static void Wait(float ms) { -//#define SUPPORT_BUSY_WAIT_LOOP +#define SUPPORT_BUSY_WAIT_LOOP #if defined(SUPPORT_BUSY_WAIT_LOOP) double prevTime = GetTime(); double nextTime = 0.0; @@ -2035,7 +2038,7 @@ static void Wait(float ms) while ((nextTime - prevTime) < ms/1000.0f) nextTime = GetTime(); #else #if defined _WIN32 - Sleep(ms); + Sleep((unsigned int)ms); #elif defined __linux__ || defined(PLATFORM_WEB) struct timespec req = { 0 }; time_t sec = (int)(ms/1000.0f);