EXAMPLE: models_skybox works on OpenGL ES 2.0
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6 changed files with 22 additions and 58 deletions
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/*******************************************************************************************
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*
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* rPBR [shader] - Background skybox vertex shader
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*
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* Copyright (c) 2017 Victor Fisac
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*
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**********************************************************************************************/
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#version 330
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#version 100
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// Input vertex attributes
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in vec3 vertexPosition;
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attribute vec3 vertexPosition;
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// Input uniform values
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uniform mat4 projection;
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uniform mat4 view;
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// Output vertex attributes (to fragment shader)
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out vec3 fragPosition;
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varying vec3 fragPosition;
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void main()
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{
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vec4 clipPos = projection*rotView*vec4(vertexPosition, 1.0);
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// Calculate final vertex position
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gl_Position = clipPos.xyww;
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gl_Position = clipPos.xyzw;
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}
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