EXAMPLE: models_skybox works on OpenGL ES 2.0

This commit is contained in:
raysan5 2020-09-18 20:47:39 +02:00
parent 79d63e6ca1
commit b5d50ee51a
6 changed files with 22 additions and 58 deletions

View file

@ -1,12 +1,6 @@
/*******************************************************************************************
*
* rPBR [shader] - Equirectangular to cubemap fragment shader
*
* Copyright (c) 2017 Victor Fisac
*
**********************************************************************************************/
#version 100
#version 330
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec3 fragPosition;
@ -28,7 +22,7 @@ void main()
vec2 uv = SampleSphericalMap(normalize(fragPosition));
// Fetch color from texture map
vec3 color = texture(equirectangularMap, uv).rgb;
vec3 color = texture2D(equirectangularMap, uv).rgb;
// Calculate final fragment color
gl_FragColor = vec4(color, 1.0);