EXAMPLE: models_skybox works on OpenGL ES 2.0
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6 changed files with 22 additions and 58 deletions
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@ -1,12 +1,6 @@
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/*******************************************************************************************
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*
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* rPBR [shader] - Equirectangular to cubemap fragment shader
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*
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* Copyright (c) 2017 Victor Fisac
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*
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**********************************************************************************************/
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#version 100
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#version 330
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precision mediump float;
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// Input vertex attributes (from vertex shader)
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varying vec3 fragPosition;
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@ -28,7 +22,7 @@ void main()
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vec2 uv = SampleSphericalMap(normalize(fragPosition));
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// Fetch color from texture map
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vec3 color = texture(equirectangularMap, uv).rgb;
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vec3 color = texture2D(equirectangularMap, uv).rgb;
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// Calculate final fragment color
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gl_FragColor = vec4(color, 1.0);
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