Review ALL examples
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@ -13,31 +13,31 @@
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#include "raylib.h"
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#include <stdlib.h> // Required for malloc() and free()
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#include <stdlib.h> // Required for: malloc() and free()
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int main()
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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// Load RAW image data (512x512, 32bit RGBA, no file header)
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Image fudesumiRaw = LoadImageRaw("resources/fudesumi.raw", 384, 512, UNCOMPRESSED_R8G8B8A8, 0);
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Texture2D fudesumi = LoadTextureFromImage(fudesumiRaw); // Upload CPU (RAM) image to GPU (VRAM)
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UnloadImage(fudesumiRaw); // Unload CPU (RAM) image data
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Texture2D fudesumi = LoadTextureFromImage(fudesumiRaw); // Upload CPU (RAM) image to GPU (VRAM)
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UnloadImage(fudesumiRaw); // Unload CPU (RAM) image data
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// Generate a checked texture by code (1024x1024 pixels)
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int width = 960;
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int height = 480;
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// Dynamic memory allocation to store pixels data (Color type)
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Color *pixels = (Color *)malloc(width*height*sizeof(Color));
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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@ -46,14 +46,14 @@ int main()
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else pixels[y*width + x] = GOLD;
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}
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}
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// Load pixels data into an image structure and create texture
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Image checkedIm = LoadImageEx(pixels, width, height);
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Texture2D checked = LoadTextureFromImage(checkedIm);
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UnloadImage(checkedIm); // Unload CPU (RAM) image data
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UnloadImage(checkedIm); // Unload CPU (RAM) image data
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// Dynamic memory must be freed after using it
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free(pixels); // Unload CPU (RAM) pixels data
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free(pixels); // Unload CPU (RAM) pixels data
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//---------------------------------------------------------------------------------------
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// Main game loop
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@ -76,7 +76,7 @@ int main()
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DrawText("CHECKED TEXTURE ", 84, 85, 30, BROWN);
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DrawText("GENERATED by CODE", 72, 148, 30, BROWN);
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DrawText("and RAW IMAGE LOADING", 46, 210, 30, BROWN);
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DrawText("(c) Fudesumi sprite by Eiden Marsal", 310, screenHeight - 20, 10, BROWN);
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EndDrawing();
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