Review ALL examples

This commit is contained in:
Ray 2019-05-20 16:36:42 +02:00
parent a43a7980a3
commit b525039e0a
96 changed files with 1301 additions and 1317 deletions

View file

@ -13,19 +13,19 @@
#include "raylib.h"
#include <stdlib.h> // Required for: free()
#include <stdlib.h> // Required for: free()
#define NUM_PROCESSES 8
typedef enum {
NONE = 0,
COLOR_GRAYSCALE,
COLOR_TINT,
COLOR_INVERT,
COLOR_CONTRAST,
COLOR_BRIGHTNESS,
FLIP_VERTICAL,
FLIP_HORIZONTAL
typedef enum {
NONE = 0,
COLOR_GRAYSCALE,
COLOR_TINT,
COLOR_INVERT,
COLOR_CONTRAST,
COLOR_BRIGHTNESS,
FLIP_VERTICAL,
FLIP_HORIZONTAL
} ImageProcess;
static const char *processText[] = {
@ -39,12 +39,12 @@ static const char *processText[] = {
"FLIP HORIZONTAL"
};
int main()
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image processing");
@ -58,9 +58,9 @@ int main()
bool textureReload = false;
Rectangle selectRecs[NUM_PROCESSES];
for (int i = 0; i < NUM_PROCESSES; i++) selectRecs[i] = (Rectangle){ 40.0f, (float)(50 + 32*i), 150.0f, 30.0f };
SetTargetFPS(60);
//---------------------------------------------------------------------------------------
@ -81,14 +81,14 @@ int main()
if (currentProcess < 0) currentProcess = 7;
textureReload = true;
}
if (textureReload)
{
UnloadImage(image); // Unload current image data
image = LoadImage("resources/parrots.png"); // Re-load image data
// NOTE: Image processing is a costly CPU process to be done every frame,
// If image processing is required in a frame-basis, it should be done
// NOTE: Image processing is a costly CPU process to be done every frame,
// If image processing is required in a frame-basis, it should be done
// with a texture and by shaders
switch (currentProcess)
{
@ -101,11 +101,11 @@ int main()
case FLIP_HORIZONTAL: ImageFlipHorizontal(&image); break;
default: break;
}
Color *pixels = GetImageData(image); // Get pixel data from image (RGBA 32bit)
UpdateTexture(texture, pixels); // Update texture with new image data
free(pixels); // Unload pixels data from RAM
textureReload = false;
}
//----------------------------------------------------------------------------------
@ -115,9 +115,9 @@ int main()
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("IMAGE PROCESSING:", 40, 30, 10, DARKGRAY);
// Draw rectangles
for (int i = 0; i < NUM_PROCESSES; i++)
{
@ -128,7 +128,7 @@ int main()
DrawTexture(texture, screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, WHITE);
DrawRectangleLines(screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, texture.width, texture.height, BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}