Review ALL examples
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96 changed files with 1301 additions and 1317 deletions
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@ -11,20 +11,20 @@
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#include "raylib.h"
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int main()
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
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const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
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int framesCounter = 0;
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SetTargetFPS(60);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -34,7 +34,7 @@ int main()
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//----------------------------------------------------------------------------------
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if (IsKeyDown(KEY_SPACE)) framesCounter += 8;
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else framesCounter++;
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if (IsKeyPressed(KEY_ENTER)) framesCounter = 0;
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//----------------------------------------------------------------------------------
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ClearBackground(RAYWHITE);
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DrawText(TextSubtext(message, 0, framesCounter/10), 210, 160, 20, MAROON);
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DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY);
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DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY);
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@ -54,7 +54,7 @@ int main()
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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