Review ALL examples

This commit is contained in:
Ray 2019-05-20 16:36:42 +02:00
parent a43a7980a3
commit b525039e0a
96 changed files with 1301 additions and 1317 deletions

View file

@ -15,23 +15,23 @@
#define MOUSE_SCALE_MARK_SIZE 12
int main()
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling mouse");
Rectangle rec = { 100, 100, 200, 80 };
Vector2 mousePosition = { 0 };
bool mouseScaleReady = false;
bool mouseScaleMode = false;
SetTargetFPS(60);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@ -40,25 +40,25 @@ int main()
// Update
//----------------------------------------------------------------------------------
mousePosition = GetMousePosition();
if (CheckCollisionPointRec(mousePosition, rec) &&
if (CheckCollisionPointRec(mousePosition, rec) &&
CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE }))
{
mouseScaleReady = true;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) mouseScaleMode = true;
}
else mouseScaleReady = false;
if (mouseScaleMode)
{
mouseScaleReady = true;
rec.width = (mousePosition.x - rec.x);
rec.height = (mousePosition.y - rec.y);
if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE;
if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) mouseScaleMode = false;
}
//----------------------------------------------------------------------------------
@ -68,15 +68,15 @@ int main()
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, GRAY);
DrawRectangleRec(rec, Fade(GREEN, 0.5f));
if (mouseScaleReady)
if (mouseScaleReady)
{
DrawRectangleLinesEx(rec, 1, RED);
DrawTriangle((Vector2){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height },
DrawTriangle((Vector2){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height },
(Vector2){ rec.x + rec.width, rec.y + rec.height },
(Vector2){ rec.x + rec.width, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE }, RED);
}
@ -86,7 +86,7 @@ int main()
}
// De-Initialization
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------