Review ALL examples

This commit is contained in:
Ray 2019-05-20 16:36:42 +02:00
parent a43a7980a3
commit b525039e0a
96 changed files with 1301 additions and 1317 deletions

View file

@ -2,7 +2,7 @@
*
* raylib [shapes] example - easings rectangle array
*
* NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy
* NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy
* the library to same directory as example or make sure it's available on include path.
*
* This example has been created using raylib 2.0 (www.raylib.com)
@ -24,17 +24,17 @@
#define PLAY_TIME_IN_FRAMES 240 // At 60 fps = 4 seconds
int main()
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings rectangle array");
Rectangle recs[MAX_RECS_X*MAX_RECS_Y];
for (int y = 0; y < MAX_RECS_Y; y++)
{
for (int x = 0; x < MAX_RECS_X; x++)
@ -45,12 +45,12 @@ int main()
recs[y*MAX_RECS_X + x].height = RECS_HEIGHT;
}
}
float rotation = 0.0f;
int framesCounter = 0;
int state = 0; // Rectangles animation state: 0-Playing, 1-Finished
SetTargetFPS(60);
int state = 0; // Rectangles animation state: 0-Playing, 1-Finished
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@ -62,16 +62,16 @@ int main()
{
framesCounter++;
for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
{
recs[i].height = EaseCircOut(framesCounter, RECS_HEIGHT, -RECS_HEIGHT, PLAY_TIME_IN_FRAMES);
recs[i].width = EaseCircOut(framesCounter, RECS_WIDTH, -RECS_WIDTH, PLAY_TIME_IN_FRAMES);
if (recs[i].height < 0) recs[i].height = 0;
if (recs[i].width < 0) recs[i].width = 0;
if ((recs[i].height == 0) && (recs[i].width == 0)) state = 1; // Finish playing
rotation = EaseLinearIn(framesCounter, 0.0f, 360.0f, PLAY_TIME_IN_FRAMES);
}
}
@ -79,13 +79,13 @@ int main()
{
// When animation has finished, press space to restart
framesCounter = 0;
for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++)
{
recs[i].height = RECS_HEIGHT;
recs[i].width = RECS_WIDTH;
}
state = 0;
}
//----------------------------------------------------------------------------------
@ -110,7 +110,7 @@ int main()
}
// De-Initialization
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------