Review ALL examples
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96 changed files with 1301 additions and 1317 deletions
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@ -10,7 +10,7 @@
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static /
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* -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
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* -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
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*
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*
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* Copyright (c) 2016-2018 Victor Fisac
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*
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********************************************************************************************/
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@ -21,12 +21,12 @@
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#define PHYSAC_NO_THREADS
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#include "physac.h"
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int main()
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics demo");
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@ -41,13 +41,13 @@ int main()
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// Create floor rectangle physics body
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PhysicsBody floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10);
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floor->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions)
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floor->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions)
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// Create obstacle circle physics body
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PhysicsBody circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10);
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circle->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions)
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SetTargetFPS(60);
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circle->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions)
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -132,9 +132,9 @@ int main()
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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ClosePhysics(); // Unitialize physics
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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