Review ALL examples
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96 changed files with 1301 additions and 1317 deletions
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@ -10,7 +10,7 @@
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static /
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* -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
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* -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
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*
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*
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* Copyright (c) 2016-2018 Victor Fisac
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*
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********************************************************************************************/
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@ -21,12 +21,12 @@
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#define PHYSAC_NO_THREADS
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#include "physac.h"
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int main()
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics demo");
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@ -41,13 +41,13 @@ int main()
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// Create floor rectangle physics body
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PhysicsBody floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10);
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floor->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions)
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floor->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions)
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// Create obstacle circle physics body
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PhysicsBody circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10);
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circle->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions)
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SetTargetFPS(60);
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circle->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions)
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -132,9 +132,9 @@ int main()
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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ClosePhysics(); // Unitialize physics
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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@ -10,7 +10,7 @@
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static /
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* -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
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* -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
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*
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*
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* Copyright (c) 2016-2018 Victor Fisac
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*
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********************************************************************************************/
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@ -21,12 +21,12 @@
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#define PHYSAC_NO_THREADS
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#include "physac.h"
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int main()
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics friction");
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@ -65,7 +65,7 @@ int main()
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bodyB->dynamicFriction = 1;
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SetPhysicsBodyRotation(bodyB, 330*DEG2RAD);
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SetTargetFPS(60);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -82,7 +82,7 @@ int main()
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bodyA->velocity = (Vector2){ 0, 0 };
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bodyA->angularVelocity = 0;
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SetPhysicsBodyRotation(bodyA, 30*DEG2RAD);
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bodyB->position = (Vector2){ screenWidth - 35, screenHeight*0.6f };
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bodyB->velocity = (Vector2){ 0, 0 };
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bodyB->angularVelocity = 0;
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@ -137,9 +137,9 @@ int main()
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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ClosePhysics(); // Unitialize physics
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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@ -10,7 +10,7 @@
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static /
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* -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
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* -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
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*
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*
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* Copyright (c) 2016-2018 Victor Fisac
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*
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********************************************************************************************/
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@ -23,12 +23,12 @@
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#define VELOCITY 0.5f
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int main()
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics movement");
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@ -56,9 +56,9 @@ int main()
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// Create movement physics body
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PhysicsBody body = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight/2 }, 50, 50, 1);
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body->freezeOrient = true; // Constrain body rotation to avoid little collision torque amounts
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SetTargetFPS(60);
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body->freezeOrient = true; // Constrain body rotation to avoid little collision torque amounts
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -123,9 +123,9 @@ int main()
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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ClosePhysics(); // Unitialize physics
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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@ -10,7 +10,7 @@
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static /
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* -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
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* -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
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*
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*
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* Copyright (c) 2016-2018 Victor Fisac
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*
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********************************************************************************************/
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@ -21,12 +21,12 @@
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#define PHYSAC_NO_THREADS
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#include "physac.h"
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int main()
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics restitution");
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circleB->restitution = 0.5f;
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PhysicsBody circleC = CreatePhysicsBodyCircle((Vector2){ screenWidth*0.75f, screenHeight/2 }, 30, 10);
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circleC->restitution = 1;
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SetTargetFPS(60);
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// Restitution demo needs a very tiny physics time step for a proper simulation
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SetPhysicsTimeStep(1.0/60.0/100 * 1000);
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SetPhysicsTimeStep(1.0/60.0/100*1000);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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ClosePhysics(); // Unitialize physics
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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@ -10,7 +10,7 @@
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static /
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* -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
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* -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
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*
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*
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* Copyright (c) 2016-2018 Victor Fisac
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*
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********************************************************************************************/
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#define PHYSAC_NO_THREADS
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#include "physac.h"
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int main()
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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InitWindow(screenWidth, screenHeight, "Physac [raylib] - Body shatter");
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// Create random polygon physics body to shatter
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CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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SetTargetFPS(60);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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ClosePhysics(); // Unitialize physics
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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