Review ALL examples
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96 changed files with 1301 additions and 1317 deletions
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@ -15,12 +15,12 @@
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#define FLT_MAX 340282346638528859811704183484516925440.0f // Maximum value of a float, from bit pattern 01111111011111111111111111111111
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int main()
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh picking");
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@ -33,22 +33,22 @@ int main()
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camera.type = CAMERA_PERSPECTIVE; // Camera mode type
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Ray ray = { 0 }; // Picking ray
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Model tower = LoadModel("resources/models/turret.obj"); // Load OBJ model
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Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load model texture
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tower.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture
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Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
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BoundingBox towerBBox = MeshBoundingBox(tower.meshes[0]); // Get mesh bounding box
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bool hitMeshBBox = false;
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bool hitTriangle = false;
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// Test triangle
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Vector3 ta = (Vector3){ -25.0, 0.5, 0.0 };
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Vector3 ta = (Vector3){ -25.0, 0.5, 0.0 };
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Vector3 tb = (Vector3){ -4.0, 2.5, 1.0 };
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Vector3 tc = (Vector3){ -8.0, 6.5, 0.0 };
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Vector3 bary = { 0.0f, 0.0f, 0.0f };
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Vector3 bary = { 0.0f, 0.0f, 0.0f };
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SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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@ -60,7 +60,7 @@ int main()
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera); // Update camera
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// Display information about closest hit
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RayHitInfo nearestHit = { 0 };
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char *hitObjectName = "None";
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@ -70,10 +70,10 @@ int main()
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// Get ray and test against ground, triangle, and mesh
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ray = GetMouseRay(GetMousePosition(), camera);
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// Check ray collision aginst ground plane
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RayHitInfo groundHitInfo = GetCollisionRayGround(ray, 0.0f);
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if ((groundHitInfo.hit) && (groundHitInfo.distance < nearestHit.distance))
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{
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nearestHit = groundHitInfo;
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@ -83,8 +83,8 @@ int main()
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// Check ray collision against test triangle
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RayHitInfo triHitInfo = GetCollisionRayTriangle(ray, ta, tb, tc);
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if ((triHitInfo.hit) && (triHitInfo.distance < nearestHit.distance))
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if ((triHitInfo.hit) && (triHitInfo.distance < nearestHit.distance))
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{
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nearestHit = triHitInfo;
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cursorColor = PURPLE;
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@ -92,32 +92,31 @@ int main()
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bary = Vector3Barycenter(nearestHit.position, ta, tb, tc);
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hitTriangle = true;
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}
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}
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else hitTriangle = false;
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RayHitInfo meshHitInfo = { 0 };
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// Check ray collision against bounding box first, before trying the full ray-mesh test
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if (CheckCollisionRayBox(ray, towerBBox))
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if (CheckCollisionRayBox(ray, towerBBox))
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{
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hitMeshBBox = true;
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// Check ray collision against model
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// NOTE: It considers model.transform matrix!
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meshHitInfo = GetCollisionRayModel(ray, &tower);
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if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance))
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meshHitInfo = GetCollisionRayModel(ray, &tower);
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if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance))
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{
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nearestHit = meshHitInfo;
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cursorColor = ORANGE;
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hitObjectName = "Mesh";
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}
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}
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hitMeshBBox = false;
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}
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hitMeshBBox = false;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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@ -127,10 +126,10 @@ int main()
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BeginMode3D(camera);
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// Draw the tower
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// WARNING: If scale is different than 1.0f,
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// WARNING: If scale is different than 1.0f,
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// not considered by GetCollisionRayModel()
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DrawModel(tower, towerPos, 1.0f, WHITE);
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// Draw the test triangle
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DrawLine3D(ta, tb, PURPLE);
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DrawLine3D(tb, tc, PURPLE);
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@ -140,7 +139,7 @@ int main()
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if (hitMeshBBox) DrawBoundingBox(towerBBox, LIME);
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// If we hit something, draw the cursor at the hit point
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if (nearestHit.hit)
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if (nearestHit.hit)
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{
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DrawCube(nearestHit.position, 0.3, 0.3, 0.3, cursorColor);
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DrawCubeWires(nearestHit.position, 0.3, 0.3, 0.3, RED);
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@ -149,40 +148,40 @@ int main()
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normalEnd.x = nearestHit.position.x + nearestHit.normal.x;
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normalEnd.y = nearestHit.position.y + nearestHit.normal.y;
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normalEnd.z = nearestHit.position.z + nearestHit.normal.z;
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DrawLine3D(nearestHit.position, normalEnd, RED);
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}
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DrawRay(ray, MAROON);
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DrawGrid(10, 10.0f);
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EndMode3D();
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// Draw some debug GUI text
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DrawText(FormatText("Hit Object: %s", hitObjectName), 10, 50, 10, BLACK);
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if (nearestHit.hit)
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if (nearestHit.hit)
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{
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int ypos = 70;
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DrawText(FormatText("Distance: %3.2f", nearestHit.distance), 10, ypos, 10, BLACK);
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DrawText(FormatText("Hit Pos: %3.2f %3.2f %3.2f",
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nearestHit.position.x,
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nearestHit.position.y,
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DrawText(FormatText("Hit Pos: %3.2f %3.2f %3.2f",
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nearestHit.position.x,
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nearestHit.position.y,
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nearestHit.position.z), 10, ypos + 15, 10, BLACK);
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DrawText(FormatText("Hit Norm: %3.2f %3.2f %3.2f",
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nearestHit.normal.x,
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nearestHit.normal.y,
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DrawText(FormatText("Hit Norm: %3.2f %3.2f %3.2f",
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nearestHit.normal.x,
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nearestHit.normal.y,
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nearestHit.normal.z), 10, ypos + 30, 10, BLACK);
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if (hitTriangle) DrawText(FormatText("Barycenter: %3.2f %3.2f %3.2f", bary.x, bary.y, bary.z), 10, ypos + 45, 10, BLACK);
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}
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DrawText("Use Mouse to Move Camera", 10, 430, 10, GRAY);
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DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
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DrawFPS(10, 10);
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@ -195,7 +194,7 @@ int main()
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//--------------------------------------------------------------------------------------
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UnloadModel(tower); // Unload model
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UnloadTexture(texture); // Unload texture
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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