Review ALL examples
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96 changed files with 1301 additions and 1317 deletions
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@ -11,24 +11,24 @@
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#include "raylib.h"
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#define NUM_MODELS 8 // We generate 8 parametric 3d shapes
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#define NUM_MODELS 8 // Parametric 3d shapes to generate
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int main()
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation");
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// We generate a checked image for texturing
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Image checked = GenImageChecked(2, 2, 1, 1, RED, GREEN);
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Texture2D texture = LoadTextureFromImage(checked);
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UnloadImage(checked);
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Model models[NUM_MODELS];
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models[0] = LoadModelFromMesh(GenMeshPlane(2, 2, 5, 5));
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models[1] = LoadModelFromMesh(GenMeshCube(2.0f, 1.0f, 2.0f));
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models[2] = LoadModelFromMesh(GenMeshSphere(2, 32, 32));
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@ -37,7 +37,7 @@ int main()
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models[5] = LoadModelFromMesh(GenMeshTorus(0.25f, 4.0f, 16, 32));
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models[6] = LoadModelFromMesh(GenMeshKnot(1.0f, 2.0f, 16, 128));
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models[7] = LoadModelFromMesh(GenMeshPoly(5, 2.0f));
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// Set checked texture as default diffuse component for all models material
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for (int i = 0; i < NUM_MODELS; i++) models[i].materials[0].maps[MAP_DIFFUSE].texture = texture;
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@ -46,12 +46,12 @@ int main()
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// Model drawing position
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Vector3 position = { 0.0f, 0.0f, 0.0f };
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int currentModel = 0;
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SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -60,14 +60,14 @@ int main()
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera); // Update internal camera and our camera
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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currentModel = (currentModel + 1)%NUM_MODELS; // Cycle between the textures
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}
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if (IsKeyPressed(KEY_RIGHT))
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{
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{
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currentModel++;
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if (currentModel >= NUM_MODELS) currentModel = 0;
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}
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@ -91,11 +91,11 @@ int main()
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DrawGrid(10, 1.0);
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EndMode3D();
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DrawRectangle(30, 400, 310, 30, Fade(SKYBLUE, 0.5f));
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DrawRectangleLines(30, 400, 310, 30, Fade(DARKBLUE, 0.5f));
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DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL MODELS", 40, 410, 10, BLUE);
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switch(currentModel)
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{
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case 0: DrawText("PLANE", 680, 10, 20, DARKBLUE); break;
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@ -115,10 +115,10 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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// Unload models data (GPU VRAM)
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for (int i = 0; i < NUM_MODELS; i++) UnloadModel(models[i]);
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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