Review ALL examples
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@ -11,12 +11,12 @@
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#include "raylib.h"
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int main()
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
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Model model = LoadModel("resources/guy/guy.iqm"); // Load the animated model mesh and basic data
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Texture2D texture = LoadTexture("resources/guy/guytex.png"); // Load model texture and set material
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SetMaterialTexture(&model.materials[0], MAP_DIFFUSE, texture); // Set model material map texture
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Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
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// Load animation data
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@ -91,7 +91,7 @@ int main()
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//--------------------------------------------------------------------------------------
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// Unload model animations data
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for (int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]);
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UnloadModel(model); // Unload model
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CloseWindow(); // Close window and OpenGL context
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