Review skybox shaders

This commit is contained in:
raysan5 2020-07-10 12:20:57 +02:00
parent 956f61cf14
commit b4ff6fdde3
4 changed files with 12 additions and 30 deletions

View file

@ -20,19 +20,13 @@ uniform bool vflipped;
// Output fragment color
out vec4 finalColor;
vec4 flipTextureCube(samplerCube sampler, vec3 texCoord) {
return texture(sampler, vec3(texCoord.x,-texCoord.y,texCoord.z));
}
void main()
{
// Fetch color from texture map
vec3 color;
vec3 color = { 0.0 };
if (vflipped )
color = flipTextureCube(environmentMap, fragPosition).rgb;
else
color = texture(environmentMap, fragPosition).rgb;
if (vflipped) color = texture(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)).rgb;
else color = texture(environmentMap, fragPosition).rgb;
// Apply gamma correction
color = color/(color + vec3(1.0));