Working on examples...

- Removed rbmf font example
- Reviewed physac examples
This commit is contained in:
raysan5 2017-04-16 19:08:19 +02:00
parent c67cffea38
commit b4d28cc7a1
29 changed files with 75 additions and 51 deletions

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@ -1,19 +1,21 @@
/*******************************************************************************************
*
* raylib [text] example - raylib bitmap font (rbmf) loading and usage
* raylib [text] example - raylib font loading and usage
*
* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
* To view details and credits for those fonts, check raylib license file
*
* This example has been created using raylib 1.3 (www.raylib.com)
* This example has been created using raylib 1.7 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define MAX_FONTS 8
int main()
{
// Initialization
@ -21,21 +23,21 @@ int main()
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - rBMF fonts");
InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
SpriteFont fonts[8];
SpriteFont fonts[MAX_FONTS];
fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // rBMF font loading
fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // rBMF font loading
fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // rBMF font loading
fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // rBMF font loading
fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // rBMF font loading
fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // rBMF font loading
fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // rBMF font loading
fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // rBMF font loading
fonts[0] = LoadSpriteFont("resources/fonts/alagard.png");
fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.png");
fonts[2] = LoadSpriteFont("resources/fonts/mecha.png");
fonts[3] = LoadSpriteFont("resources/fonts/setback.png");
fonts[4] = LoadSpriteFont("resources/fonts/romulus.png");
fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.png");
fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.png");
fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.png");
const char *messages[8] = { "ALAGARD FONT designed by Hewett Tsoi",
const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi",
"PIXELPLAY FONT designed by Aleksander Shevchuk",
"MECHA FONT designed by Captain Falcon",
"SETBACK FONT designed by Brian Kent (AEnigma)",
@ -44,17 +46,22 @@ int main()
"ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
"JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" };
const int spacings[8] = { 2, 4, 8, 4, 3, 4, 4, 1 };
const int spacings[MAX_FONTS] = { 2, 4, 8, 4, 3, 4, 4, 1 };
Vector2 positions[8];
Vector2 positions[MAX_FONTS];
for (int i = 0; i < 8; i++)
for (int i = 0; i < MAX_FONTS; i++)
{
positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2, spacings[i]).x/2;
positions[i].y = 60 + fonts[i].baseSize + 50*i;
positions[i].y = 60 + fonts[i].baseSize + 45*i;
}
Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD };
// Small Y position corrections
positions[3].y += 8;
positions[4].y += 2;
positions[7].y -= 8;
Color colors[MAX_FONTS] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
//--------------------------------------------------------------------------------------
// Main game loop
@ -74,7 +81,7 @@ int main()
DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY);
DrawLine(220, 50, 590, 50, DARKGRAY);
for (int i = 0; i < 8; i++)
for (int i = 0; i < MAX_FONTS; i++)
{
DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2, spacings[i], colors[i]);
}
@ -87,7 +94,7 @@ int main()
//--------------------------------------------------------------------------------------
// SpriteFonts unloading
for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]);
for (int i = 0; i < MAX_FONTS; i++) UnloadSpriteFont(fonts[i]);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

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