Working on examples...

- Removed rbmf font example
- Reviewed physac examples
This commit is contained in:
raysan5 2017-04-16 19:08:19 +02:00
parent c67cffea38
commit b4d28cc7a1
29 changed files with 75 additions and 51 deletions

View file

@ -2,9 +2,11 @@
*
* Physac - Physics friction
*
* NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
*
* Use the following line to compile:
*
* Use the following code to compile (-static -lpthread):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread
* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
*
@ -15,7 +17,7 @@
#include "raylib.h"
#define PHYSAC_IMPLEMENTATION
#include "../src/physac.h"
#include "physac.h"
int main()
{
@ -132,8 +134,10 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
ClosePhysics(); // Unitialize physics
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}