REDESIGNED: Vr stereo mode

This commit is contained in:
Ray 2021-04-06 23:23:03 +02:00
parent 84d0d21f23
commit b3f75b91ff
3 changed files with 13 additions and 27 deletions

View file

@ -101,19 +101,22 @@ int main(void)
ClearBackground(RAYWHITE);
BeginVrStereoMode(target, config);
BeginMode3D(camera);
BeginTextureMode(target);
ClearBackground(RAYWHITE);
BeginVrStereoMode(config);
BeginMode3D(camera);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(40, 1.0f);
DrawGrid(40, 1.0f);
EndMode3D();
EndVrStereoMode();
EndMode3D();
EndVrStereoMode();
EndTextureMode();
BeginShaderMode(distortion);
DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2){ 0.0f, 0.0f }, WHITE);
DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2){ 0.0f, 0.0f }, WHITE);
EndShaderMode();
DrawFPS(10, 10);