REVIEWED: skinning shader for GLSL 100 #4412

This commit is contained in:
Ray 2024-10-22 10:41:43 +02:00
parent fe66bfb785
commit b2dca724c7
2 changed files with 27 additions and 21 deletions

View file

@ -1,17 +1,20 @@
#version 100
precision mediump float;
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Output fragment color
out vec4 finalColor;
varying vec2 fragTexCoord;
varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
void main()
{
// Fetch color from texture sampler
vec4 texelColor = texture(texture0, fragTexCoord);
finalColor = texelColor*colDiffuse*fragColor;
// Calculate final fragment color
gl_FragColor = texelColor*colDiffuse*fragColor;
}