remove fps requirement for drm connector selection (#2468)
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df3f64bfd2
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b2c2b5ee21
1 changed files with 13 additions and 14 deletions
27
src/rcore.c
27
src/rcore.c
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@ -6591,7 +6591,7 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
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TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh,
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(mode->flags & DRM_MODE_FLAG_INTERLACE) ? "interlaced" : "progressive");
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if ((mode->hdisplay < width) || (mode->vdisplay < height) || (mode->vrefresh < fps))
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if ((mode->hdisplay < width) || (mode->vdisplay < height))
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{
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TRACELOG(LOG_TRACE, "DISPLAY: DRM mode is too small");
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continue;
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@ -6603,23 +6603,22 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
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continue;
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}
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if ((mode->hdisplay >= width) && (mode->vdisplay >= height) && (mode->vrefresh >= fps))
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if (nearestIndex < 0)
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{
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const int widthDiff = mode->hdisplay - width;
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const int heightDiff = mode->vdisplay - height;
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const int fpsDiff = mode->vrefresh - fps;
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nearestIndex = i;
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continue;
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}
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if (nearestIndex < 0)
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{
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nearestIndex = i;
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continue;
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}
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const int widthDiff = abs(mode->hdisplay - width);
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const int heightDiff = abs(mode->vdisplay - height);
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const int fpsDiff = abs(mode->vrefresh - fps);
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const int nearestWidthDiff = CORE.Window.connector->modes[nearestIndex].hdisplay - width;
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const int nearestHeightDiff = CORE.Window.connector->modes[nearestIndex].vdisplay - height;
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const int nearestFpsDiff = CORE.Window.connector->modes[nearestIndex].vrefresh - fps;
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const int nearestWidthDiff = abs(CORE.Window.connector->modes[nearestIndex].hdisplay - width);
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const int nearestHeightDiff = abs(CORE.Window.connector->modes[nearestIndex].vdisplay - height);
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const int nearestFpsDiff = abs(CORE.Window.connector->modes[nearestIndex].vrefresh - fps);
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if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) nearestIndex = i;
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if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) {
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nearestIndex = i;
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}
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}
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