Fix macOS build of new rglfw.c approach
There have been two problems: * GLFW itself was compiled with the definitions for compiling _against_ GLFW (fixed by removing requirement for external glfw) * rglfw.c was being compiled as C code, although it includes Objective C files. This _might_ break the Windows build, needs to be checked. Fixes #391, but as noted I'd prefer though a separate source directory and build script for GLFW.
This commit is contained in:
parent
899e1fbd94
commit
b2acff66de
5 changed files with 8 additions and 16 deletions
|
@ -140,9 +140,6 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
|
|||
|
||||
#if defined(GESTURES_IMPLEMENTATION)
|
||||
|
||||
#include <math.h> // Required for: atan2(), sqrt()
|
||||
#include <stdint.h> // Required for: uint64_t
|
||||
|
||||
#if defined(_WIN32)
|
||||
// Functions required to query time on Windows
|
||||
int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
|
||||
|
@ -154,6 +151,9 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
|
|||
#endif
|
||||
#include <sys/time.h> // Required for: timespec
|
||||
#include <time.h> // Required for: clock_gettime()
|
||||
|
||||
#include <math.h> // Required for: atan2(), sqrt()
|
||||
#include <stdint.h> // Required for: uint64_t
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue