mouse: Return float movement for precise scrolling where possible (#1397)
This commit is contained in:
parent
a4ea9f872f
commit
b29311c7ca
8 changed files with 19 additions and 19 deletions
|
@ -1015,7 +1015,7 @@ RLAPI Vector2 GetMousePosition(void); // Returns mouse p
|
|||
RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
|
||||
RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
|
||||
RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
|
||||
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
||||
RLAPI float GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
||||
|
||||
// Input-related functions: touch
|
||||
RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue