mouse: Return float movement for precise scrolling where possible (#1397)

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Doyle 2020-10-06 05:16:23 +11:00 committed by GitHub
parent a4ea9f872f
commit b29311c7ca
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8 changed files with 19 additions and 19 deletions

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@ -428,8 +428,8 @@ typedef struct CoreData {
char currentButtonState[3]; // Registers current mouse button state
char previousButtonState[3]; // Registers previous mouse button state
int currentWheelMove; // Registers current mouse wheel variation
int previousWheelMove; // Registers previous mouse wheel variation
float currentWheelMove; // Registers current mouse wheel variation
float previousWheelMove; // Registers previous mouse wheel variation
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
char currentButtonStateEvdev[3]; // Holds the new mouse state for the next polling event to grab (Can't be written directly due to multithreading, app could miss the update)
#endif
@ -2722,12 +2722,12 @@ void SetMouseScale(float scaleX, float scaleY)
}
// Returns mouse wheel movement Y
int GetMouseWheelMove(void)
float GetMouseWheelMove(void)
{
#if defined(PLATFORM_ANDROID)
return 0;
return 0.f;
#elif defined(PLATFORM_WEB)
return CORE.Input.Mouse.previousWheelMove/100;
return CORE.Input.Mouse.previousWheelMove/100.f;
#else
return CORE.Input.Mouse.previousWheelMove;
#endif
@ -3896,7 +3896,7 @@ static void PollInputEvents(void)
// Register previous mouse states
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
CORE.Input.Mouse.currentWheelMove = 0;
CORE.Input.Mouse.currentWheelMove = 0.f;
for (int i = 0; i < 3; i++)
{
CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
@ -3918,7 +3918,7 @@ static void PollInputEvents(void)
// Register previous mouse states
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
CORE.Input.Mouse.currentWheelMove = 0;
CORE.Input.Mouse.currentWheelMove = 0.f;
for (int i = 0; i < 3; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
#endif // PLATFORM_UWP
@ -3934,7 +3934,7 @@ static void PollInputEvents(void)
// Register previous mouse wheel state
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
CORE.Input.Mouse.currentWheelMove = 0;
CORE.Input.Mouse.currentWheelMove = 0.f;
#endif
// Register previous touch states
@ -4151,7 +4151,7 @@ static void ErrorCallback(int error, const char *description)
// GLFW3 Srolling Callback, runs on mouse wheel
static void ScrollCallback(GLFWwindow *window, double xoffset, double yoffset)
{
CORE.Input.Mouse.currentWheelMove = (int)yoffset;
CORE.Input.Mouse.currentWheelMove = (float)yoffset;
}
// GLFW3 Keyboard Callback, runs on key pressed
@ -5520,7 +5520,7 @@ void UWPSetMouseSetPosFunc(UWPMouseSetPosFunc func) { uwpMouseSetPosFunc = func;
void *UWPGetCoreWindowPtr() { return uwpCoreWindow; }
void UWPSetCoreWindowPtr(void* ptr) { uwpCoreWindow = ptr; }
void UWPMouseWheelEvent(int deltaY) { CORE.Input.Mouse.currentWheelMove = (int)deltaY; }
void UWPMouseWheelEvent(int deltaY) { CORE.Input.Mouse.currentWheelMove = (float)deltaY; }
void UWPKeyDownEvent(int key, bool down, bool controlKey)
{