mouse: Return float movement for precise scrolling where possible (#1397)

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Doyle 2020-10-06 05:16:23 +11:00 committed by GitHub
parent a4ea9f872f
commit b29311c7ca
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 19 additions and 19 deletions

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@ -103,7 +103,7 @@ GetMousePosition|Vector2|(void);|
SetMousePosition|void|(int x, int y);|
SetMouseOffset|void|(int offsetX, int offsetY);|
SetMouseScale|void|(float scaleX, float scaleY);|
GetMouseWheelMove|int|(void);|
GetMouseWheelMove|float|(void);|
GetTouchX|int|(void);|
GetTouchY|int|(void);|
GetTouchPosition|Vector2|(int index);|

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@ -436,7 +436,7 @@
</Overload>
</KeyWord>
<KeyWord name="GetMouseWheelMove" func="yes">
<Overload retVal="int" descr="Returns mouse wheel movement Y"></Overload>
<Overload retVal="float" descr="Returns mouse wheel movement Y"></Overload>
</KeyWord>
<!-- Input-related functions: touch -->

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@ -571,7 +571,7 @@
</Overload>
</KeyWord>
<KeyWord name="GetMouseWheelMove" func="yes">
<Overload retVal="int" descr="Returns mouse wheel movement Y"></Overload>
<Overload retVal="float" descr="Returns mouse wheel movement Y"></Overload>
</KeyWord>
<!-- Input-related functions: touch -->

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@ -147,7 +147,7 @@ RLAPI Vector2 GetMousePosition(void); // Returns mouse p
RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
RLAPI float GetMouseWheelMove(void); // Returns mouse wheel movement Y
// Input-related functions: touch
RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)

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@ -213,7 +213,7 @@ void App::GameLoop()
DisableCursor();
}
static int pos = 0;
static float pos = 0;
pos -= GetMouseWheelMove();
//----------------------------------------------------------------------------------
@ -235,7 +235,7 @@ void App::GameLoop()
if (IsKeyDown(KEY_BACKSPACE)) DrawRectangle(280, 250, 20, 20, BLACK);
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) DrawRectangle(280, 250, 20, 20, BLACK);
DrawRectangle(280, pos + 50, 20, 20, BLACK);
DrawRectangle(280, (int)pos + 50, 20, 20, BLACK);
DrawRectangle(250, 280 + (gTime++ % 60), 10, 10, PURPLE);
EndDrawing();