Review code formatting
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6 changed files with 28 additions and 24 deletions
14
src/models.c
14
src/models.c
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@ -117,11 +117,11 @@ static ModelAnimation *LoadIQMModelAnimations(const char *fileName, int *animCou
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#if defined(SUPPORT_FILEFORMAT_GLTF)
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static Model LoadGLTF(const char *fileName); // Load GLTF mesh data
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static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCount); // Load GLTF animation data
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static void LoadGLTFModelIndices(Model* model, cgltf_accessor* indexAccessor, int primitiveIndex);
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static void BindGLTFPrimitiveToBones(Model* model, const cgltf_data* data, int primitiveIndex);
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static void LoadGLTFBoneAttribute(Model* model, cgltf_accessor* jointsAccessor, const cgltf_data* data, int primitiveIndex);
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static void LoadGLTFMaterial(Model* model, const char* fileName, const cgltf_data* data);
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static void InitGLTFBones(Model* model, const cgltf_data* data);
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static void LoadGLTFModelIndices(Model *model, cgltf_accessor *indexAccessor, int primitiveIndex);
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static void BindGLTFPrimitiveToBones(Model *model, const cgltf_data *data, int primitiveIndex);
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static void LoadGLTFBoneAttribute(Model *model, cgltf_accessor *jointsAccessor, const cgltf_data *data, int primitiveIndex);
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static void LoadGLTFMaterial(Model *model, const char *fileName, const cgltf_data *data);
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static void InitGLTFBones(Model *model, const cgltf_data *data);
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#endif
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//----------------------------------------------------------------------------------
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@ -3773,7 +3773,7 @@ static Model LoadIQM(const char *fileName)
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}
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// Load IQM animation data
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static ModelAnimation* LoadIQMModelAnimations(const char* fileName, int* animCount)
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static ModelAnimation* LoadIQMModelAnimations(const char *fileName, int *animCount)
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{
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#define IQM_MAGIC "INTERQUAKEMODEL" // IQM file magic number
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#define IQM_VERSION 2 // only IQM version 2 supported
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@ -4574,7 +4574,7 @@ static void LoadGLTFBoneAttribute(Model *model, cgltf_accessor *jointsAccessor,
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else if (jointsAccessor->component_type == cgltf_component_type_r_8u)
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{
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model->meshes[primitiveIndex].boneIds = RL_MALLOC(jointsAccessor->count*4*sizeof(int));
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unsigned char* bones = RL_MALLOC(jointsAccessor->count*4*sizeof(unsigned char));
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unsigned char *bones = RL_MALLOC(jointsAccessor->count*4*sizeof(unsigned char));
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for (unsigned int a = 0; a < jointsAccessor->count; a++)
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{
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