WARNING: API BREAK: Reviewed ImageDrawText*() params order
To unify with DrawText*() equivalent functions
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2 changed files with 8 additions and 6 deletions
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@ -1168,8 +1168,8 @@ RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color
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RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
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RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
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RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
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RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
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RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination)
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RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
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RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
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// Texture loading functions
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// NOTE: These functions require GPU access
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@ -2204,16 +2204,18 @@ void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color)
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}
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// Draw text (default font) within an image (destination)
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void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color)
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void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color)
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{
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Vector2 position = { (float)posX, (float)posY };
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// NOTE: For default font, sapcing is set to desired font size / default font size (10)
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ImageDrawTextEx(dst, position, GetFontDefault(), text, (float)fontSize, (float)fontSize/10, color);
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ImageDrawTextEx(dst, GetFontDefault(), text, position, (float)fontSize, (float)fontSize/10, color);
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}
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// Draw text (custom sprite font) within an image (destination)
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void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color)
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void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
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{
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Image imText = ImageTextEx(font, text, fontSize, spacing, color);
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Image imText = ImageTextEx(font, text, fontSize, spacing, tint);
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Rectangle srcRec = { 0.0f, 0.0f, (float)imText.width, (float)imText.height };
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Rectangle dstRec = { position.x, position.y, (float)imText.width, (float)imText.height };
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