Renamed function for lib consistency

LoadSpriteFontTTF() --> LoadSpriteFontEx()
This commit is contained in:
raysan5 2017-04-22 19:04:54 +02:00
parent 5620e73914
commit b0f8ea27e3
6 changed files with 10 additions and 10 deletions

View file

@ -25,7 +25,7 @@ int main()
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
// TTF SpriteFont loading with custom generation parameters // TTF SpriteFont loading with custom generation parameters
SpriteFont font = LoadSpriteFontTTF("resources/KAISG.ttf", 96, 0, 0); SpriteFont font = LoadSpriteFontEx("resources/KAISG.ttf", 96, 0, 0);
// Generate mipmap levels to use trilinear filtering // Generate mipmap levels to use trilinear filtering
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR // NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
@ -82,7 +82,7 @@ int main()
if (count == 1) // Only support one ttf file dropped if (count == 1) // Only support one ttf file dropped
{ {
UnloadSpriteFont(font); UnloadSpriteFont(font);
font = LoadSpriteFontTTF(droppedFiles[0], fontSize, 0, 0); font = LoadSpriteFontEx(droppedFiles[0], fontSize, 0, 0);
ClearDroppedFiles(); ClearDroppedFiles();
} }
} }

View file

@ -52,7 +52,7 @@ int main()
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
// TTF SpriteFont loading with custom generation parameters // TTF SpriteFont loading with custom generation parameters
font = LoadSpriteFontTTF("resources/KAISG.ttf", 96, 0, 0); font = LoadSpriteFontEx("resources/KAISG.ttf", 96, 0, 0);
// Generate mipmap levels to use trilinear filtering // Generate mipmap levels to use trilinear filtering
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR // NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
@ -130,7 +130,7 @@ void UpdateDrawFrame(void)
if (count == 1) // Only support one ttf file dropped if (count == 1) // Only support one ttf file dropped
{ {
UnloadSpriteFont(font); UnloadSpriteFont(font);
font = LoadSpriteFontTTF(droppedFiles[0], fontSize, 0, 0); font = LoadSpriteFontEx(droppedFiles[0], fontSize, 0, 0);
ClearDroppedFiles(); ClearDroppedFiles();
} }
} }

View file

@ -111,7 +111,7 @@ void UpdateDrawFrame(void)
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, WHITE); DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.5f));
DrawTexture(fudesumi, 430, -30, WHITE); DrawTexture(fudesumi, 430, -30, WHITE);
DrawText("CHECKED TEXTURE ", 84, 100, 30, BROWN); DrawText("CHECKED TEXTURE ", 84, 100, 30, BROWN);

View file

@ -25,7 +25,7 @@ int main()
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
// TTF SpriteFont loading with custom generation parameters // TTF SpriteFont loading with custom generation parameters
SpriteFont font = LoadSpriteFontTTF("resources/KAISG.ttf", 96, 0, 0); SpriteFont font = LoadSpriteFontEx("resources/KAISG.ttf", 96, 0, 0);
// Generate mipmap levels to use trilinear filtering // Generate mipmap levels to use trilinear filtering
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR // NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
@ -82,7 +82,7 @@ int main()
if (count == 1) // Only support one ttf file dropped if (count == 1) // Only support one ttf file dropped
{ {
UnloadSpriteFont(font); UnloadSpriteFont(font);
font = LoadSpriteFontTTF(droppedFiles[0], fontSize, 0, 0); font = LoadSpriteFontEx(droppedFiles[0], fontSize, 0, 0);
ClearDroppedFiles(); ClearDroppedFiles();
} }
} }

View file

@ -867,7 +867,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM) RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
RLAPI SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from TTF font file with generation parameters RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM) RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)

View file

@ -316,7 +316,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
//UnloadResource(rres[0]); //UnloadResource(rres[0]);
} }
#if defined(SUPPORT_FILEFORMAT_TTF) #if defined(SUPPORT_FILEFORMAT_TTF)
else if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL); else if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadSpriteFontEx(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
#endif #endif
#if defined(SUPPORT_FILEFORMAT_FNT) #if defined(SUPPORT_FILEFORMAT_FNT)
else if (IsFileExtension(fileName, ".fnt")) spriteFont = LoadBMFont(fileName); else if (IsFileExtension(fileName, ".fnt")) spriteFont = LoadBMFont(fileName);
@ -341,7 +341,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
// Load SpriteFont from TTF font file with generation parameters // Load SpriteFont from TTF font file with generation parameters
// NOTE: You can pass an array with desired characters, those characters should be available in the font // NOTE: You can pass an array with desired characters, those characters should be available in the font
// if array is NULL, default char set is selected 32..126 // if array is NULL, default char set is selected 32..126
SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars) SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars)
{ {
SpriteFont spriteFont = { 0 }; SpriteFont spriteFont = { 0 };