Renamed function for lib consistency

LoadSpriteFontTTF() --> LoadSpriteFontEx()
This commit is contained in:
raysan5 2017-04-22 19:04:54 +02:00
parent 5620e73914
commit b0f8ea27e3
6 changed files with 10 additions and 10 deletions

View file

@ -316,7 +316,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
//UnloadResource(rres[0]);
}
#if defined(SUPPORT_FILEFORMAT_TTF)
else if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
else if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadSpriteFontEx(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
#endif
#if defined(SUPPORT_FILEFORMAT_FNT)
else if (IsFileExtension(fileName, ".fnt")) spriteFont = LoadBMFont(fileName);
@ -341,7 +341,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
// Load SpriteFont from TTF font file with generation parameters
// NOTE: You can pass an array with desired characters, those characters should be available in the font
// if array is NULL, default char set is selected 32..126
SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars)
{
SpriteFont spriteFont = { 0 };