Renamed function for lib consistency
LoadSpriteFontTTF() --> LoadSpriteFontEx()
This commit is contained in:
parent
5620e73914
commit
b0f8ea27e3
6 changed files with 10 additions and 10 deletions
|
@ -52,7 +52,7 @@ int main()
|
|||
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
|
||||
|
||||
// TTF SpriteFont loading with custom generation parameters
|
||||
font = LoadSpriteFontTTF("resources/KAISG.ttf", 96, 0, 0);
|
||||
font = LoadSpriteFontEx("resources/KAISG.ttf", 96, 0, 0);
|
||||
|
||||
// Generate mipmap levels to use trilinear filtering
|
||||
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
|
||||
|
@ -130,7 +130,7 @@ void UpdateDrawFrame(void)
|
|||
if (count == 1) // Only support one ttf file dropped
|
||||
{
|
||||
UnloadSpriteFont(font);
|
||||
font = LoadSpriteFontTTF(droppedFiles[0], fontSize, 0, 0);
|
||||
font = LoadSpriteFontEx(droppedFiles[0], fontSize, 0, 0);
|
||||
ClearDroppedFiles();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue