Renamed function for lib consistency
LoadSpriteFontTTF() --> LoadSpriteFontEx()
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b0f8ea27e3
6 changed files with 10 additions and 10 deletions
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@ -25,7 +25,7 @@ int main()
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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// TTF SpriteFont loading with custom generation parameters
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SpriteFont font = LoadSpriteFontTTF("resources/KAISG.ttf", 96, 0, 0);
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SpriteFont font = LoadSpriteFontEx("resources/KAISG.ttf", 96, 0, 0);
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// Generate mipmap levels to use trilinear filtering
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// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
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@ -82,7 +82,7 @@ int main()
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if (count == 1) // Only support one ttf file dropped
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{
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UnloadSpriteFont(font);
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font = LoadSpriteFontTTF(droppedFiles[0], fontSize, 0, 0);
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font = LoadSpriteFontEx(droppedFiles[0], fontSize, 0, 0);
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ClearDroppedFiles();
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}
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}
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@ -52,7 +52,7 @@ int main()
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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// TTF SpriteFont loading with custom generation parameters
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font = LoadSpriteFontTTF("resources/KAISG.ttf", 96, 0, 0);
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font = LoadSpriteFontEx("resources/KAISG.ttf", 96, 0, 0);
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// Generate mipmap levels to use trilinear filtering
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// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
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@ -130,7 +130,7 @@ void UpdateDrawFrame(void)
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if (count == 1) // Only support one ttf file dropped
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{
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UnloadSpriteFont(font);
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font = LoadSpriteFontTTF(droppedFiles[0], fontSize, 0, 0);
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font = LoadSpriteFontEx(droppedFiles[0], fontSize, 0, 0);
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ClearDroppedFiles();
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}
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}
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@ -111,7 +111,7 @@ void UpdateDrawFrame(void)
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ClearBackground(RAYWHITE);
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DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, WHITE);
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DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.5f));
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DrawTexture(fudesumi, 430, -30, WHITE);
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DrawText("CHECKED TEXTURE ", 84, 100, 30, BROWN);
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@ -25,7 +25,7 @@ int main()
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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// TTF SpriteFont loading with custom generation parameters
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SpriteFont font = LoadSpriteFontTTF("resources/KAISG.ttf", 96, 0, 0);
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SpriteFont font = LoadSpriteFontEx("resources/KAISG.ttf", 96, 0, 0);
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// Generate mipmap levels to use trilinear filtering
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// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
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@ -82,7 +82,7 @@ int main()
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if (count == 1) // Only support one ttf file dropped
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{
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UnloadSpriteFont(font);
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font = LoadSpriteFontTTF(droppedFiles[0], fontSize, 0, 0);
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font = LoadSpriteFontEx(droppedFiles[0], fontSize, 0, 0);
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ClearDroppedFiles();
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}
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}
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@ -867,7 +867,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
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//------------------------------------------------------------------------------------
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RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
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RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
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RLAPI SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from TTF font file with generation parameters
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RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
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RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
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RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
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@ -316,7 +316,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
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//UnloadResource(rres[0]);
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}
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#if defined(SUPPORT_FILEFORMAT_TTF)
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else if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
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else if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadSpriteFontEx(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
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#endif
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#if defined(SUPPORT_FILEFORMAT_FNT)
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else if (IsFileExtension(fileName, ".fnt")) spriteFont = LoadBMFont(fileName);
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@ -341,7 +341,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
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// Load SpriteFont from TTF font file with generation parameters
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// NOTE: You can pass an array with desired characters, those characters should be available in the font
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// if array is NULL, default char set is selected 32..126
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SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
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SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars)
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{
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SpriteFont spriteFont = { 0 };
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