Reviewed functions description
Replaced: Returns -> Get
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7 changed files with 80 additions and 80 deletions
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@ -3553,7 +3553,7 @@ void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2
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rlSetTexture(0);
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}
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// Returns color with alpha applied, alpha goes from 0.0f to 1.0f
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// Get color with alpha applied, alpha goes from 0.0f to 1.0f
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Color Fade(Color color, float alpha)
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{
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if (alpha < 0.0f) alpha = 0.0f;
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@ -3562,13 +3562,13 @@ Color Fade(Color color, float alpha)
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return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)};
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}
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// Returns hexadecimal value for a Color
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// Get hexadecimal value for a Color
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int ColorToInt(Color color)
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{
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return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
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}
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// Returns color normalized as float [0..1]
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// Get color normalized as float [0..1]
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Vector4 ColorNormalize(Color color)
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{
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Vector4 result;
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@ -3581,7 +3581,7 @@ Vector4 ColorNormalize(Color color)
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return result;
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}
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// Returns color from normalized values [0..1]
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// Get color from normalized values [0..1]
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Color ColorFromNormalized(Vector4 normalized)
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{
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Color result;
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@ -3594,7 +3594,7 @@ Color ColorFromNormalized(Vector4 normalized)
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return result;
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}
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// Returns HSV values for a Color
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// Get HSV values for a Color
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// NOTE: Hue is returned as degrees [0..360]
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Vector3 ColorToHSV(Color color)
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{
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@ -3646,7 +3646,7 @@ Vector3 ColorToHSV(Color color)
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return hsv;
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}
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// Returns a Color from HSV values
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// Get a Color from HSV values
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// Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion
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// NOTE: Color->HSV->Color conversion will not yield exactly the same color due to rounding errors
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// Hue is provided in degrees: [0..360]
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@ -3682,7 +3682,7 @@ Color ColorFromHSV(float hue, float saturation, float value)
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return color;
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}
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// Returns color with alpha applied, alpha goes from 0.0f to 1.0f
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// Get color with alpha applied, alpha goes from 0.0f to 1.0f
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Color ColorAlpha(Color color, float alpha)
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{
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if (alpha < 0.0f) alpha = 0.0f;
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@ -3691,7 +3691,7 @@ Color ColorAlpha(Color color, float alpha)
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return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)};
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}
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// Returns src alpha-blended into dst color with tint
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// Get src alpha-blended into dst color with tint
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Color ColorAlphaBlend(Color dst, Color src, Color tint)
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{
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Color out = WHITE;
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@ -3746,7 +3746,7 @@ Color ColorAlphaBlend(Color dst, Color src, Color tint)
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return out;
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}
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// Returns a Color struct from hexadecimal value
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// Get a Color struct from hexadecimal value
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Color GetColor(int hexValue)
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{
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Color color;
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