Reviewed functions description

Replaced: Returns -> Get
This commit is contained in:
Ray 2021-06-10 17:43:58 +02:00
parent d3387c952a
commit b0dcdf688f
7 changed files with 80 additions and 80 deletions

View file

@ -3553,7 +3553,7 @@ void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2
rlSetTexture(0);
}
// Returns color with alpha applied, alpha goes from 0.0f to 1.0f
// Get color with alpha applied, alpha goes from 0.0f to 1.0f
Color Fade(Color color, float alpha)
{
if (alpha < 0.0f) alpha = 0.0f;
@ -3562,13 +3562,13 @@ Color Fade(Color color, float alpha)
return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)};
}
// Returns hexadecimal value for a Color
// Get hexadecimal value for a Color
int ColorToInt(Color color)
{
return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
}
// Returns color normalized as float [0..1]
// Get color normalized as float [0..1]
Vector4 ColorNormalize(Color color)
{
Vector4 result;
@ -3581,7 +3581,7 @@ Vector4 ColorNormalize(Color color)
return result;
}
// Returns color from normalized values [0..1]
// Get color from normalized values [0..1]
Color ColorFromNormalized(Vector4 normalized)
{
Color result;
@ -3594,7 +3594,7 @@ Color ColorFromNormalized(Vector4 normalized)
return result;
}
// Returns HSV values for a Color
// Get HSV values for a Color
// NOTE: Hue is returned as degrees [0..360]
Vector3 ColorToHSV(Color color)
{
@ -3646,7 +3646,7 @@ Vector3 ColorToHSV(Color color)
return hsv;
}
// Returns a Color from HSV values
// Get a Color from HSV values
// Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion
// NOTE: Color->HSV->Color conversion will not yield exactly the same color due to rounding errors
// Hue is provided in degrees: [0..360]
@ -3682,7 +3682,7 @@ Color ColorFromHSV(float hue, float saturation, float value)
return color;
}
// Returns color with alpha applied, alpha goes from 0.0f to 1.0f
// Get color with alpha applied, alpha goes from 0.0f to 1.0f
Color ColorAlpha(Color color, float alpha)
{
if (alpha < 0.0f) alpha = 0.0f;
@ -3691,7 +3691,7 @@ Color ColorAlpha(Color color, float alpha)
return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)};
}
// Returns src alpha-blended into dst color with tint
// Get src alpha-blended into dst color with tint
Color ColorAlphaBlend(Color dst, Color src, Color tint)
{
Color out = WHITE;
@ -3746,7 +3746,7 @@ Color ColorAlphaBlend(Color dst, Color src, Color tint)
return out;
}
// Returns a Color struct from hexadecimal value
// Get a Color struct from hexadecimal value
Color GetColor(int hexValue)
{
Color color;