Reviewed spacings on latest PR
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61b32e45ed
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6 changed files with 27 additions and 27 deletions
30
src/text.c
30
src/text.c
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@ -220,12 +220,12 @@ extern void LoadDefaultFont(void)
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{
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defaultFont.chars[i].value = 32 + i; // First char is 32
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defaultFont.chars[i].rec.x = (float) currentPosX;
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defaultFont.chars[i].rec.y = (float) charsDivisor + currentLine*(charsHeight + charsDivisor);
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defaultFont.chars[i].rec.width = (float) charsWidth[i];
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defaultFont.chars[i].rec.height = (float) charsHeight;
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defaultFont.chars[i].rec.x = (float)currentPosX;
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defaultFont.chars[i].rec.y = (float)charsDivisor + currentLine*(charsHeight + charsDivisor);
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defaultFont.chars[i].rec.width = (float)charsWidth[i];
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defaultFont.chars[i].rec.height = (float)charsHeight;
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testPosX += (int) (defaultFont.chars[i].rec.width + (float) charsDivisor);
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testPosX += (int)(defaultFont.chars[i].rec.width + (float)charsDivisor);
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if (testPosX >= defaultFont.texture.width)
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{
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@ -361,7 +361,7 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c
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if (!stbtt_InitFont(&fontInfo, fontBuffer, 0)) TraceLog(LOG_WARNING, "Failed to init font!");
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// Calculate font scale factor
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float scaleFactor = stbtt_ScaleForPixelHeight(&fontInfo, (float) fontSize);
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float scaleFactor = stbtt_ScaleForPixelHeight(&fontInfo, (float)fontSize);
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// Calculate font basic metrics
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// NOTE: ascent is equivalent to font baseline
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@ -460,8 +460,8 @@ Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int paddi
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}
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}
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chars[i].rec.x = (float) offsetX;
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chars[i].rec.y = (float) offsetY;
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chars[i].rec.x = (float)offsetX;
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chars[i].rec.y = (float)offsetY;
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// Move atlas position X for next character drawing
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offsetX += ((int)chars[i].rec.width + 2*padding);
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@ -502,8 +502,8 @@ Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int paddi
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for (int i = 0; i < charsCount; i++)
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{
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chars[i].rec.x = rects[i].x + (float) padding;
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chars[i].rec.y = rects[i].y + (float) padding;
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chars[i].rec.x = rects[i].x + (float)padding;
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chars[i].rec.y = rects[i].y + (float)padding;
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if (rects[i].was_packed)
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{
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@ -834,15 +834,15 @@ static Font LoadImageFont(Image image, Color key, int firstChar)
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{
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tempCharValues[index] = firstChar + index;
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tempCharRecs[index].x = (float) xPosToRead;
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tempCharRecs[index].y = (float) (lineSpacing + lineToRead*(charHeight + lineSpacing));
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tempCharRecs[index].height = (float) charHeight;
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tempCharRecs[index].x = (float)xPosToRead;
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tempCharRecs[index].y = (float)(lineSpacing + lineToRead*(charHeight + lineSpacing));
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tempCharRecs[index].height = (float)charHeight;
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int charWidth = 0;
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while (!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++;
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tempCharRecs[index].width = (float) charWidth;
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tempCharRecs[index].width = (float)charWidth;
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index++;
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@ -996,7 +996,7 @@ static Font LoadBMFont(const char *fileName)
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// Save data properly in sprite font
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font.chars[i].value = charId;
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font.chars[i].rec = (Rectangle){ (float) charX, (float) charY, (float) charWidth, (float) charHeight };
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font.chars[i].rec = (Rectangle){ (float)charX, (float)charY, (float)charWidth, (float)charHeight };
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font.chars[i].offsetX = charOffsetX;
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font.chars[i].offsetY = charOffsetY;
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font.chars[i].advanceX = charAdvanceX;
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