Reviewed spacings on latest PR

This commit is contained in:
Ray 2018-08-06 20:49:47 +02:00
parent 61b32e45ed
commit b042fe12e6
6 changed files with 27 additions and 27 deletions

View file

@ -220,12 +220,12 @@ extern void LoadDefaultFont(void)
{
defaultFont.chars[i].value = 32 + i; // First char is 32
defaultFont.chars[i].rec.x = (float) currentPosX;
defaultFont.chars[i].rec.y = (float) charsDivisor + currentLine*(charsHeight + charsDivisor);
defaultFont.chars[i].rec.width = (float) charsWidth[i];
defaultFont.chars[i].rec.height = (float) charsHeight;
defaultFont.chars[i].rec.x = (float)currentPosX;
defaultFont.chars[i].rec.y = (float)charsDivisor + currentLine*(charsHeight + charsDivisor);
defaultFont.chars[i].rec.width = (float)charsWidth[i];
defaultFont.chars[i].rec.height = (float)charsHeight;
testPosX += (int) (defaultFont.chars[i].rec.width + (float) charsDivisor);
testPosX += (int)(defaultFont.chars[i].rec.width + (float)charsDivisor);
if (testPosX >= defaultFont.texture.width)
{
@ -361,7 +361,7 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c
if (!stbtt_InitFont(&fontInfo, fontBuffer, 0)) TraceLog(LOG_WARNING, "Failed to init font!");
// Calculate font scale factor
float scaleFactor = stbtt_ScaleForPixelHeight(&fontInfo, (float) fontSize);
float scaleFactor = stbtt_ScaleForPixelHeight(&fontInfo, (float)fontSize);
// Calculate font basic metrics
// NOTE: ascent is equivalent to font baseline
@ -460,8 +460,8 @@ Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int paddi
}
}
chars[i].rec.x = (float) offsetX;
chars[i].rec.y = (float) offsetY;
chars[i].rec.x = (float)offsetX;
chars[i].rec.y = (float)offsetY;
// Move atlas position X for next character drawing
offsetX += ((int)chars[i].rec.width + 2*padding);
@ -502,8 +502,8 @@ Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int paddi
for (int i = 0; i < charsCount; i++)
{
chars[i].rec.x = rects[i].x + (float) padding;
chars[i].rec.y = rects[i].y + (float) padding;
chars[i].rec.x = rects[i].x + (float)padding;
chars[i].rec.y = rects[i].y + (float)padding;
if (rects[i].was_packed)
{
@ -834,15 +834,15 @@ static Font LoadImageFont(Image image, Color key, int firstChar)
{
tempCharValues[index] = firstChar + index;
tempCharRecs[index].x = (float) xPosToRead;
tempCharRecs[index].y = (float) (lineSpacing + lineToRead*(charHeight + lineSpacing));
tempCharRecs[index].height = (float) charHeight;
tempCharRecs[index].x = (float)xPosToRead;
tempCharRecs[index].y = (float)(lineSpacing + lineToRead*(charHeight + lineSpacing));
tempCharRecs[index].height = (float)charHeight;
int charWidth = 0;
while (!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++;
tempCharRecs[index].width = (float) charWidth;
tempCharRecs[index].width = (float)charWidth;
index++;
@ -996,7 +996,7 @@ static Font LoadBMFont(const char *fileName)
// Save data properly in sprite font
font.chars[i].value = charId;
font.chars[i].rec = (Rectangle){ (float) charX, (float) charY, (float) charWidth, (float) charHeight };
font.chars[i].rec = (Rectangle){ (float)charX, (float)charY, (float)charWidth, (float)charHeight };
font.chars[i].offsetX = charOffsetX;
font.chars[i].offsetY = charOffsetY;
font.chars[i].advanceX = charAdvanceX;