Reviewed spacings on latest PR
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61b32e45ed
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6 changed files with 27 additions and 27 deletions
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@ -42,7 +42,7 @@ int main()
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mouseTail[i].color = (Color){ GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 };
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mouseTail[i].alpha = 1.0f;
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mouseTail[i].size = (float)GetRandomValue(1, 30)/20.0f;
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mouseTail[i].rotation = (float) GetRandomValue(0, 360);
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mouseTail[i].rotation = (float)GetRandomValue(0, 360);
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mouseTail[i].active = false;
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}
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@ -107,9 +107,9 @@ int main()
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// Draw active particles
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for (int i = 0; i < MAX_PARTICLES; i++)
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{
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if (mouseTail[i].active) DrawTexturePro(smoke, (Rectangle){ 0.0f, 0.0f, (float) smoke.width, (float) smoke.height },
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if (mouseTail[i].active) DrawTexturePro(smoke, (Rectangle){ 0.0f, 0.0f, (float)smoke.width, (float)smoke.height },
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(Rectangle){ mouseTail[i].position.x, mouseTail[i].position.y, smoke.width*mouseTail[i].size, smoke.height*mouseTail[i].size },
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(Vector2){ (float) (smoke.width*mouseTail[i].size/2.0f), (float)(smoke.height*mouseTail[i].size/2.0f) }, mouseTail[i].rotation,
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(Vector2){ (float)(smoke.width*mouseTail[i].size/2.0f), (float)(smoke.height*mouseTail[i].size/2.0f) }, mouseTail[i].rotation,
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Fade(mouseTail[i].color, mouseTail[i].alpha));
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}
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@ -30,10 +30,10 @@ int main()
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Rectangle sourceRec = { 0.0f, 0.0f, (float)frameWidth, (float)frameHeight };
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// NOTE: Destination rectangle (screen rectangle where drawing part of texture)
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Rectangle destRec = { (float) screenWidth/2, (float)screenHeight/2, (float)frameWidth*2, (float)frameHeight*2 };
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Rectangle destRec = { (float)screenWidth/2, (float)screenHeight/2, (float)frameWidth*2, (float)frameHeight*2 };
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// NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size
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Vector2 origin = { (float) frameWidth, (float) frameHeight };
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Vector2 origin = { (float)frameWidth, (float)frameHeight };
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int rotation = 0;
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