Added bool IsCursorOnScreen(void). (#1262)

- The Mouse struct already stores cursorOnScreen. This function simply exposes it to the usage code.
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ChrisDill 2020-05-26 10:59:25 +01:00 committed by GitHub
parent ae334e9a6e
commit aff47d1564
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2 changed files with 7 additions and 0 deletions

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@ -1318,6 +1318,12 @@ void DisableCursor(void)
CORE.Input.Mouse.cursorHidden = true;
}
// Check if cursor is on the current screen.
bool IsCursorOnScreen(void)
{
return CORE.Input.Mouse.cursorOnScreen;
}
// Set background color (framebuffer clear color)
void ClearBackground(Color color)
{

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@ -903,6 +903,7 @@ RLAPI void HideCursor(void); // Hides curso
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the current screen.
// Drawing-related functions
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)