Updated gestures module
Using normalized [0..1] input points
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parent
825e42dc00
commit
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4 changed files with 118 additions and 85 deletions
28
src/core.c
28
src/core.c
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@ -1700,15 +1700,23 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
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// Register touch actions
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// Register touch actions
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) gestureEvent.touchAction = TOUCH_DOWN;
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) gestureEvent.touchAction = TOUCH_DOWN;
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//else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) gestureEvent.touchAction = TOUCH_MOVE;
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else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) gestureEvent.touchAction = TOUCH_UP;
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else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) gestureEvent.touchAction = TOUCH_UP;
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// NOTE: TOUCH_MOVE event is registered in MouseCursorPosCallback()
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// Assign a pointer ID
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gestureEvent.pointerId[0] = 0;
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// Register touch points count
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// Register touch points count
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gestureEvent.pointCount = 1;
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gestureEvent.pointCount = 1;
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// Register touch points position, only one point registered
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// Register touch points position, only one point registered
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gestureEvent.position[0] = GetMousePosition();
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gestureEvent.position[0] = GetMousePosition();
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// Normalize gestureEvent.position[0] for screenWidth and screenHeight
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gestureEvent.position[0].x /= (float)GetScreenWidth();
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gestureEvent.position[0].y /= (float)GetScreenHeight();
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// Gesture data is sent to gestures system for processing
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// Gesture data is sent to gestures system for processing
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ProcessGestureEvent(gestureEvent);
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ProcessGestureEvent(gestureEvent);
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#endif
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#endif
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@ -1730,6 +1738,10 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
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// Register touch points position, only one point registered
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// Register touch points position, only one point registered
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gestureEvent.position[0] = (Vector2){ (float)x, (float)y };
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gestureEvent.position[0] = (Vector2){ (float)x, (float)y };
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// Normalize gestureEvent.position[0] for screenWidth and screenHeight
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gestureEvent.position[0].x /= (float)GetScreenWidth();
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gestureEvent.position[0].y /= (float)GetScreenHeight();
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// Gesture data is sent to gestures system for processing
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// Gesture data is sent to gestures system for processing
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ProcessGestureEvent(gestureEvent);
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ProcessGestureEvent(gestureEvent);
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#endif
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#endif
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@ -1992,6 +2004,13 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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gestureEvent.position[0] = (Vector2){ AMotionEvent_getX(event, 0), AMotionEvent_getY(event, 0) };
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gestureEvent.position[0] = (Vector2){ AMotionEvent_getX(event, 0), AMotionEvent_getY(event, 0) };
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gestureEvent.position[1] = (Vector2){ AMotionEvent_getX(event, 1), AMotionEvent_getY(event, 1) };
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gestureEvent.position[1] = (Vector2){ AMotionEvent_getX(event, 1), AMotionEvent_getY(event, 1) };
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// Normalize gestureEvent.position[x] for screenWidth and screenHeight
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gestureEvent.position[0].x /= (float)GetScreenWidth();
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gestureEvent.position[0].y /= (float)GetScreenHeight();
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gestureEvent.position[1].x /= (float)GetScreenWidth();
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gestureEvent.position[1].y /= (float)GetScreenHeight();
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// Gesture data is sent to gestures system for processing
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// Gesture data is sent to gestures system for processing
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ProcessGestureEvent(gestureEvent);
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ProcessGestureEvent(gestureEvent);
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@ -2564,6 +2583,13 @@ static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent
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touchPosition[0] = gestureEvent.position[0];
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touchPosition[0] = gestureEvent.position[0];
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touchPosition[1] = gestureEvent.position[1];
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touchPosition[1] = gestureEvent.position[1];
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// Normalize gestureEvent.position[x] for screenWidth and screenHeight
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gestureEvent.position[0].x /= (float)GetScreenWidth();
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gestureEvent.position[0].y /= (float)GetScreenHeight();
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gestureEvent.position[1].x /= (float)GetScreenWidth();
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gestureEvent.position[1].y /= (float)GetScreenHeight();
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// Gesture data is sent to gestures system for processing
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// Gesture data is sent to gestures system for processing
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ProcessGestureEvent(gestureEvent); // Process obtained gestures data
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ProcessGestureEvent(gestureEvent); // Process obtained gestures data
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138
src/gestures.c
138
src/gestures.c
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@ -45,12 +45,12 @@
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Defines and Macros
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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#define FORCE_TO_SWIPE 1 // Time in milliseconds
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#define FORCE_TO_SWIPE 0.0005f // Measured in normalized pixels / time
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#define FORCE_TO_DRAG 20
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#define MINIMUM_DRAG 0.015f // Measured in normalized pixels [0..1]
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#define FORCE_TO_PINCH 5
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#define MINIMUM_PINCH 0.005f // Measured in normalized pixels [0..1]
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#define TAP_TIMEOUT 300 // Time in milliseconds
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#define TAP_TIMEOUT 300 // Time in milliseconds
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#define PINCH_TIMEOUT 300 // Time in milliseconds
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#define PINCH_TIMEOUT 300 // Time in milliseconds
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#define DOUBLETAP_RANGE 30
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#define DOUBLETAP_RANGE 0.03f
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// Types and Structures Definition
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@ -68,26 +68,29 @@ static Vector2 touchDownDragPosition = { 0.0f, 0.0f };
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static Vector2 touchUpPosition = { 0.0f, 0.0f };
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static Vector2 touchUpPosition = { 0.0f, 0.0f };
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static Vector2 moveDownPosition = { 0.0f, 0.0f };
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static Vector2 moveDownPosition = { 0.0f, 0.0f };
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static Vector2 moveDownPosition2 = { 0.0f, 0.0f };
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static Vector2 moveDownPosition2 = { 0.0f, 0.0f };
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static int numTap = 0;
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static int numTap = 0;
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static int numHold = 0;
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static bool isMoving = false;
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static float timeHold = 0.0f;
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static int pointCount = 0;
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static int pointCount = 0;
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static int touchId = -1;
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static int touchId = -1;
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static double eventTime = 0.0;
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static double eventTime = 0.0;
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static double swipeTime = 0.0;
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static double swipeTime = 0.0;
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// Hold gesture variables
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static int numHold = 0;
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static float timeHold = 0.0f;
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// Drag gesture variables
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// Drag gesture variables
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static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position)
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static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position)
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static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) for SWIPE GESTURE
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static float dragAngle = 0.0f; // DRAG angle (relative to x-axis)
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static float dragAngle = 0.0f; // DRAG angle direction for SWIPE GESTURE
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static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1])
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static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame) for SWIPE GESTURE
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static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame)
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static bool startMoving = false; // SWIPE used to define when start measuring swipeTime
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// Pinch gesture variables
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// Pinch gesture variables
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static float pinchDistance = 0.0f; // Pinch displacement distance
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static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points)
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static float pinchAngle = 0.0f; // Pinch displacement distance
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static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis)
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static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1])
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// Detected gestures
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// Detected gestures
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static int previousGesture = GESTURE_NONE;
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static int previousGesture = GESTURE_NONE;
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@ -101,7 +104,7 @@ static unsigned int enabledGestures = 0b0000001111111111;
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition);
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static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition);
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static float Vector2Distance(Vector2 v1, Vector2 v2);
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static float Vector2Distance(Vector2 v1, Vector2 v2);
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static double GetCurrentTime();
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static double GetCurrentTime(void);
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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// Module Functions Definition
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@ -147,17 +150,19 @@ void ProcessGestureEvent(GestureEvent event)
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{
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{
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if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
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if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
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// Calculate for swipe
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// NOTE: dragIntensity dependend on the resolution of the screen
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dragDistance = Vector2Distance(touchDownPosition, touchUpPosition);
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dragDistance = Vector2Distance(touchDownPosition, touchUpPosition);
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dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime));
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dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime));
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isMoving = false;
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// TODO: Make getures detection resolution independant
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startMoving = false;
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// Detect GESTURE_SWIPE
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// Detect GESTURE_SWIPE
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if ((dragIntensity > FORCE_TO_SWIPE) && (touchId == 0)) // RAY: why check (touchId == 0)???
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if ((dragIntensity > FORCE_TO_SWIPE) && (touchId == 0)) // RAY: why check (touchId == 0)???
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{
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{
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// NOTE: Angle should be inverted in Y
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// NOTE: Angle should be inverted in Y
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dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);;
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dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);
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if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right
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if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right
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else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up
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else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up
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@ -178,12 +183,12 @@ void ProcessGestureEvent(GestureEvent event)
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}
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}
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else if (event.touchAction == TOUCH_MOVE)
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else if (event.touchAction == TOUCH_MOVE)
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{
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{
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if (Vector2Distance(moveDownPosition, event.position[0]) > 5) eventTime = GetCurrentTime();
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if ((currentGesture == GESTURE_DRAG)) eventTime = GetCurrentTime();
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if (!isMoving)
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if (!startMoving)
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{
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{
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swipeTime = GetCurrentTime();
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swipeTime = GetCurrentTime();
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isMoving = true;
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startMoving = true;
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}
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}
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moveDownPosition = event.position[0];
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moveDownPosition = event.position[0];
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@ -194,10 +199,12 @@ void ProcessGestureEvent(GestureEvent event)
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numHold = 2;
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numHold = 2;
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dragDistance = Vector2Distance(touchDownPosition, moveDownPosition);
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// Detect GESTURE_DRAG
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// Detect GESTURE_DRAG
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if (dragDistance >= FORCE_TO_DRAG) currentGesture = GESTURE_DRAG;
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if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG)
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{
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eventTime = GetCurrentTime();
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currentGesture = GESTURE_DRAG;
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}
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}
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}
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dragVector.x = moveDownPosition.x - touchDownDragPosition.x;
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dragVector.x = moveDownPosition.x - touchDownDragPosition.x;
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@ -210,7 +217,11 @@ void ProcessGestureEvent(GestureEvent event)
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{
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{
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touchDownPosition = event.position[0];
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touchDownPosition = event.position[0];
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touchDownPosition2 = event.position[1];
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touchDownPosition2 = event.position[1];
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pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2);
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//pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2);
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pinchVector.x = touchDownPosition2.x - touchDownPosition.x;
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pinchVector.y = touchDownPosition2.y - touchDownPosition.y;
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currentGesture = GESTURE_HOLD;
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currentGesture = GESTURE_HOLD;
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timeHold = GetCurrentTime();
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timeHold = GetCurrentTime();
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@ -225,15 +236,18 @@ void ProcessGestureEvent(GestureEvent event)
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moveDownPosition = event.position[0];
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moveDownPosition = event.position[0];
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moveDownPosition2 = event.position[1];
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moveDownPosition2 = event.position[1];
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if ((Vector2Distance(touchDownPosition, moveDownPosition) > FORCE_TO_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) > FORCE_TO_PINCH))
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pinchVector.x = moveDownPosition2.x - moveDownPosition.x;
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pinchVector.y = moveDownPosition2.y - moveDownPosition.y;
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if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH))
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{
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{
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if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN;
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if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN;
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else currentGesture = GESTURE_PINCH_OUT;
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else currentGesture = GESTURE_PINCH_OUT;
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}
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}
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else
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else
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{
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{
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currentGesture = GESTURE_HOLD;
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currentGesture = GESTURE_HOLD;
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timeHold = GetCurrentTime();
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timeHold = GetCurrentTime();
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}
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}
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// NOTE: Angle should be inverted in Y
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// NOTE: Angle should be inverted in Y
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@ -243,6 +257,7 @@ void ProcessGestureEvent(GestureEvent event)
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{
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{
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pinchDistance = 0.0f;
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pinchDistance = 0.0f;
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pinchAngle = 0.0f;
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pinchAngle = 0.0f;
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pinchVector = (Vector2){ 0.0f, 0.0f };
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currentGesture = GESTURE_NONE;
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currentGesture = GESTURE_NONE;
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}
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}
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@ -289,36 +304,20 @@ int GetGestureType(void)
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return (enabledGestures & currentGesture);
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return (enabledGestures & currentGesture);
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}
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}
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// Get number of touch points
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int GetTouchPointsCount(void)
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{
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// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
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return pointCount;
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}
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// Enable only desired getures to be detected
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void SetGesturesEnabled(unsigned int gestureFlags)
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void SetGesturesEnabled(unsigned int gestureFlags)
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{
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{
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enabledGestures = gestureFlags;
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enabledGestures = gestureFlags;
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}
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}
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// Get drag dragIntensity (pixels per frame)
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float GetGestureDragdragIntensity(void)
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{
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// NOTE: drag intensity is calculated on one touch points TOUCH_UP
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return dragIntensity;
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}
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// Get drag angle
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
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float GetGestureDragAngle(void)
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{
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// NOTE: drag angle is calculated on one touch points TOUCH_UP
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return dragAngle;
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}
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// Get drag vector (between initial touch point to current)
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Vector2 GetGestureDragVector(void)
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{
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// NOTE: drag vector is calculated on one touch points TOUCH_MOVE
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return dragVector;
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}
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// Hold time measured in ms
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// Hold time measured in ms
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float GetGestureHoldDuration(void)
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float GetGestureHoldDuration(void)
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{
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{
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@ -331,21 +330,30 @@ float GetGestureHoldDuration(void)
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return time;
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return time;
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}
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}
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// Get drag vector (between initial touch point to current)
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Vector2 GetGestureDragVector(void)
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{
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// NOTE: drag vector is calculated on one touch points TOUCH_MOVE
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return dragVector;
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}
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// Get drag angle
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
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float GetGestureDragAngle(void)
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{
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// NOTE: drag angle is calculated on one touch points TOUCH_UP
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return dragAngle;
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}
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// Get distance between two pinch points
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// Get distance between two pinch points
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float GetGesturePinchDelta(void)
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Vector2 GetGesturePinchVector(void)
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{
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{
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// NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
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// NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
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// NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
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// NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
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return pinchDistance;
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return pinchVector;
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}
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// Get number of touch points
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int GetTouchPointsCount(void)
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{
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// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
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return pointCount;
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}
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}
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// Get angle beween two pinch points
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// Get angle beween two pinch points
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@ -388,7 +396,7 @@ static float Vector2Distance(Vector2 v1, Vector2 v2)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Time measure returned are milliseconds
|
// Time measure returned are milliseconds
|
||||||
static double GetCurrentTime()
|
static double GetCurrentTime(void)
|
||||||
{
|
{
|
||||||
double time = 0;
|
double time = 0;
|
||||||
|
|
||||||
|
|
|
@ -90,20 +90,20 @@ extern "C" { // Prevents name mangling of functions
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Module Functions Declaration
|
// Module Functions Declaration
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
|
||||||
void UpdateGestures(void); // Update gestures detected (must be called every frame)
|
void UpdateGestures(void); // Update gestures detected (must be called every frame)
|
||||||
bool IsGestureDetected(void); // Check if a gesture have been detected
|
bool IsGestureDetected(void); // Check if a gesture have been detected
|
||||||
int GetGestureType(void); // Get latest detected gesture
|
int GetGestureType(void); // Get latest detected gesture
|
||||||
void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
|
void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
|
||||||
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
|
|
||||||
|
|
||||||
float GetGestureDragIntensity(void); // Get gesture drag intensity
|
|
||||||
float GetGestureDragAngle(void); // Get gesture drag angle
|
|
||||||
Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
|
||||||
int GetGestureHoldDuration(void); // Get gesture hold time in frames
|
|
||||||
float GetGesturePinchDelta(void); // Get gesture pinch delta
|
|
||||||
float GetGesturePinchAngle(void); // Get gesture pinch angle
|
|
||||||
int GetTouchPointsCount(void); // Get touch points count
|
int GetTouchPointsCount(void); // Get touch points count
|
||||||
|
|
||||||
|
float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
|
||||||
|
Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
||||||
|
float GetGestureDragAngle(void); // Get gesture drag angle
|
||||||
|
Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
||||||
|
float GetGesturePinchAngle(void); // Get gesture pinch angle
|
||||||
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
15
src/raylib.h
15
src/raylib.h
|
@ -607,20 +607,19 @@ bool IsButtonReleased(int button); // Detect if an android
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Gestures and Touch Handling Functions (Module: gestures)
|
// Gestures and Touch Handling Functions (Module: gestures)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
|
||||||
void UpdateGestures(void); // Update gestures detected (must be called every frame)
|
void UpdateGestures(void); // Update gestures detected (must be called every frame)
|
||||||
bool IsGestureDetected(void); // Check if a gesture have been detected
|
bool IsGestureDetected(void); // Check if a gesture have been detected
|
||||||
int GetGestureType(void); // Get latest detected gesture
|
int GetGestureType(void); // Get latest detected gesture
|
||||||
void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
|
void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
|
||||||
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
|
|
||||||
|
|
||||||
float GetGestureDragIntensity(void); // Get gesture drag intensity
|
|
||||||
float GetGestureDragAngle(void); // Get gesture drag angle
|
|
||||||
Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
|
||||||
float GetGestureHoldDuration(void); // Get gesture hold time in ms
|
|
||||||
float GetGesturePinchDelta(void); // Get gesture pinch delta
|
|
||||||
float GetGesturePinchAngle(void); // Get gesture pinch angle
|
|
||||||
int GetTouchPointsCount(void); // Get touch points count
|
int GetTouchPointsCount(void); // Get touch points count
|
||||||
|
|
||||||
|
float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
|
||||||
|
Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
||||||
|
float GetGestureDragAngle(void); // Get gesture drag angle
|
||||||
|
Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
||||||
|
float GetGesturePinchAngle(void); // Get gesture pinch angle
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Camera System Functions (Module: camera)
|
// Camera System Functions (Module: camera)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue