Updated gestures module
Using normalized [0..1] input points
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4 changed files with 118 additions and 85 deletions
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@ -90,20 +90,20 @@ extern "C" { // Prevents name mangling of functions
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
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void UpdateGestures(void); // Update gestures detected (must be called every frame)
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bool IsGestureDetected(void); // Check if a gesture have been detected
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int GetGestureType(void); // Get latest detected gesture
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void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
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void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
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float GetGestureDragIntensity(void); // Get gesture drag intensity
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float GetGestureDragAngle(void); // Get gesture drag angle
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Vector2 GetGestureDragVector(void); // Get gesture drag vector
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int GetGestureHoldDuration(void); // Get gesture hold time in frames
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float GetGesturePinchDelta(void); // Get gesture pinch delta
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float GetGesturePinchAngle(void); // Get gesture pinch angle
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int GetTouchPointsCount(void); // Get touch points count
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float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
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Vector2 GetGestureDragVector(void); // Get gesture drag vector
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float GetGestureDragAngle(void); // Get gesture drag angle
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Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
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float GetGesturePinchAngle(void); // Get gesture pinch angle
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#ifdef __cplusplus
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}
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#endif
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