Update GetCollisionRec (#3052)
* Update rshapes.c Add a much more efficient GetCollisionRec implementation * Update GetCollisionRec Replace macros with ternary operators
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1 changed files with 22 additions and 63 deletions
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@ -1756,70 +1756,29 @@ bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshol
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}
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// Get collision rectangle for two rectangles collision
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Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
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{
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Rectangle rec = { 0, 0, 0, 0 };
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if (CheckCollisionRecs(rec1, rec2))
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{
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float dxx = fabsf(rec1.x - rec2.x);
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float dyy = fabsf(rec1.y - rec2.y);
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if (rec1.x <= rec2.x)
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{
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if (rec1.y <= rec2.y)
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{
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rec.x = rec2.x;
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rec.y = rec2.y;
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rec.width = rec1.width - dxx;
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rec.height = rec1.height - dyy;
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}
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else
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{
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rec.x = rec2.x;
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rec.y = rec1.y;
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rec.width = rec1.width - dxx;
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rec.height = rec2.height - dyy;
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}
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}
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else
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{
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if (rec1.y <= rec2.y)
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{
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rec.x = rec1.x;
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rec.y = rec2.y;
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rec.width = rec2.width - dxx;
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rec.height = rec1.height - dyy;
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}
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else
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{
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rec.x = rec1.x;
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rec.y = rec1.y;
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rec.width = rec2.width - dxx;
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rec.height = rec2.height - dyy;
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}
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}
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if (rec1.width > rec2.width)
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{
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if (rec.width >= rec2.width) rec.width = rec2.width;
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}
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else
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{
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if (rec.width >= rec1.width) rec.width = rec1.width;
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}
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if (rec1.height > rec2.height)
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{
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if (rec.height >= rec2.height) rec.height = rec2.height;
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}
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else
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{
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if (rec.height >= rec1.height) rec.height = rec1.height;
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}
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Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2){
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Rectangle overlap;
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float left = ((rec1.x) > (rec2.x) ? (rec1.x) : (rec2.x));
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float right1 = rec1.x + rec1.width;
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float right2 = rec2.x + rec2.width;
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float right = ((right1) < (right2) ? (right1) : (right2));
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float top = ((rec1.y) > (rec2.y) ? (rec1.y) : (rec2.y));
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float bottom1 = rec1.y + rec1.height;
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float bottom2 = rec2.y + rec2.height;
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float bottom = ((bottom1) < (bottom2) ? (bottom1) : (bottom2));
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if (left < right && top < bottom){
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overlap.x = (left);
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overlap.y = (top);
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overlap.width = (right - left );
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overlap.height = (bottom - top);
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}
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return rec;
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else{
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overlap.x = 0;
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overlap.y = 0;
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overlap.width = 0;
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overlap.height = 0;
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}
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return overlap;
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}
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//----------------------------------------------------------------------------------
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