REVERTED: Removed the need for rlMatrix
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like `#define MATRIX_TYPE`, so it can be checked in other modules.
This commit is contained in:
parent
71373ee524
commit
aeb1a0da84
8 changed files with 90 additions and 138 deletions
|
@ -11,6 +11,7 @@
|
|||
|
||||
#include "raylib.h"
|
||||
#include "rlgl.h"
|
||||
#include "raymath.h"
|
||||
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
#define GLSL_VERSION 330
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue