REVIEWED: rlgl enums and comments

This commit is contained in:
Ray 2022-09-05 11:15:28 +02:00
parent 0917290e95
commit ad5ffd78d6
2 changed files with 135 additions and 129 deletions

View file

@ -2339,7 +2339,7 @@ VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device)
{
VrStereoConfig config = { 0 };
if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
if ((rlGetVersion() == RL_OPENGL_33) || (rlGetVersion() == RL_OPENGL_ES_20))
{
// Compute aspect ratio
float aspect = ((float)device.hResolution*0.5f)/(float)device.vResolution;
@ -4006,12 +4006,12 @@ static bool InitGraphicsDevice(int width, int height)
// For example, if using OpenGL 1.1, driver can provide a 4.3 context forward compatible.
// Check selection OpenGL version
if (rlGetVersion() == OPENGL_21)
if (rlGetVersion() == RL_OPENGL_21)
{
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); // Choose OpenGL major version (just hint)
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); // Choose OpenGL minor version (just hint)
}
else if (rlGetVersion() == OPENGL_33)
else if (rlGetVersion() == RL_OPENGL_33)
{
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint)
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
@ -4024,7 +4024,7 @@ static bool InitGraphicsDevice(int width, int height)
#endif
//glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context
}
else if (rlGetVersion() == OPENGL_43)
else if (rlGetVersion() == RL_OPENGL_43)
{
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); // Choose OpenGL major version (just hint)
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
@ -4034,7 +4034,7 @@ static bool InitGraphicsDevice(int width, int height)
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Enable OpenGL Debug Context
#endif
}
else if (rlGetVersion() == OPENGL_ES_20) // Request OpenGL ES 2.0 context
else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context
{
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);

View file

@ -243,7 +243,7 @@
#define RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST 0x2701 // GL_LINEAR_MIPMAP_NEAREST
#define RL_TEXTURE_FILTER_MIP_LINEAR 0x2703 // GL_LINEAR_MIPMAP_LINEAR
#define RL_TEXTURE_FILTER_ANISOTROPIC 0x3000 // Anisotropic filter (custom identifier)
#define RL_TEXTURE_MIPMAP_BIAS_RATIO 0x4000 // Texture mipmap bias (percentage ratio)
#define RL_TEXTURE_MIPMAP_BIAS_RATIO 0x4000 // Texture mipmap bias, percentage ratio (custom identifier)
#define RL_TEXTURE_WRAP_REPEAT 0x2901 // GL_REPEAT
#define RL_TEXTURE_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE
@ -283,37 +283,23 @@
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef enum {
OPENGL_11 = 1,
OPENGL_21,
OPENGL_33,
OPENGL_43,
OPENGL_ES_20
} rlGlVersion;
#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
#include <stdbool.h>
#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE)
// Boolean type
typedef enum bool { false = 0, true = !false } bool;
#endif
typedef enum {
RL_ATTACHMENT_COLOR_CHANNEL0 = 0,
RL_ATTACHMENT_COLOR_CHANNEL1,
RL_ATTACHMENT_COLOR_CHANNEL2,
RL_ATTACHMENT_COLOR_CHANNEL3,
RL_ATTACHMENT_COLOR_CHANNEL4,
RL_ATTACHMENT_COLOR_CHANNEL5,
RL_ATTACHMENT_COLOR_CHANNEL6,
RL_ATTACHMENT_COLOR_CHANNEL7,
RL_ATTACHMENT_DEPTH = 100,
RL_ATTACHMENT_STENCIL = 200,
} rlFramebufferAttachType;
typedef enum {
RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0,
RL_ATTACHMENT_CUBEMAP_NEGATIVE_X,
RL_ATTACHMENT_CUBEMAP_POSITIVE_Y,
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y,
RL_ATTACHMENT_CUBEMAP_POSITIVE_Z,
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z,
RL_ATTACHMENT_TEXTURE2D = 100,
RL_ATTACHMENT_RENDERBUFFER = 200,
} rlFramebufferAttachTextureType;
#if !defined(RL_MATRIX_TYPE)
// Matrix, 4x4 components, column major, OpenGL style, right handed
typedef struct Matrix {
float m0, m4, m8, m12; // Matrix first row (4 components)
float m1, m5, m9, m13; // Matrix second row (4 components)
float m2, m6, m10, m14; // Matrix third row (4 components)
float m3, m7, m11, m15; // Matrix fourth row (4 components)
} Matrix;
#define RL_MATRIX_TYPE
#endif
// Dynamic vertex buffers (position + texcoords + colors + indices arrays)
typedef struct rlVertexBuffer {
@ -359,23 +345,15 @@ typedef struct rlRenderBatch {
float currentDepth; // Current depth value for next draw
} rlRenderBatch;
#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
#include <stdbool.h>
#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE)
// Boolean type
typedef enum bool { false = 0, true = !false } bool;
#endif
#if !defined(RL_MATRIX_TYPE)
// Matrix, 4x4 components, column major, OpenGL style, right handed
typedef struct Matrix {
float m0, m4, m8, m12; // Matrix first row (4 components)
float m1, m5, m9, m13; // Matrix second row (4 components)
float m2, m6, m10, m14; // Matrix third row (4 components)
float m3, m7, m11, m15; // Matrix fourth row (4 components)
} Matrix;
#define RL_MATRIX_TYPE
#endif
// OpenGL version
typedef enum {
RL_OPENGL_11 = 1, // OpenGL 1.1
RL_OPENGL_21, // OpenGL 2.1 (GLSL 120)
RL_OPENGL_33, // OpenGL 3.3 (GLSL 330)
RL_OPENGL_43, // OpenGL 4.3 (using GLSL 330)
RL_OPENGL_ES_20 // OpenGL ES 2.0 (GLSL 100)
} rlGlVersion;
// Trace log level
// NOTE: Organized by priority level
@ -390,7 +368,8 @@ typedef enum {
RL_LOG_NONE // Disable logging
} rlTraceLogLevel;
// Texture formats (support depends on OpenGL version)
// Texture pixel formats
// NOTE: Support depends on OpenGL version
typedef enum {
RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
@ -492,6 +471,33 @@ typedef enum {
RL_SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float)
} rlShaderAttributeDataType;
// Framebuffer attachment type
// NOTE: By default up to 8 color channels defined but it can be more
typedef enum {
RL_ATTACHMENT_COLOR_CHANNEL0 = 0, // Framebuffer attachmment type: color 0
RL_ATTACHMENT_COLOR_CHANNEL1, // Framebuffer attachmment type: color 1
RL_ATTACHMENT_COLOR_CHANNEL2, // Framebuffer attachmment type: color 2
RL_ATTACHMENT_COLOR_CHANNEL3, // Framebuffer attachmment type: color 3
RL_ATTACHMENT_COLOR_CHANNEL4, // Framebuffer attachmment type: color 4
RL_ATTACHMENT_COLOR_CHANNEL5, // Framebuffer attachmment type: color 5
RL_ATTACHMENT_COLOR_CHANNEL6, // Framebuffer attachmment type: color 6
RL_ATTACHMENT_COLOR_CHANNEL7, // Framebuffer attachmment type: color 7
RL_ATTACHMENT_DEPTH = 100, // Framebuffer attachmment type: depth
RL_ATTACHMENT_STENCIL = 200, // Framebuffer attachmment type: stencil
} rlFramebufferAttachType;
// Framebuffer texture attachment type
typedef enum {
RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side
RL_ATTACHMENT_CUBEMAP_NEGATIVE_X, // Framebuffer texture attachment type: cubemap, -X side
RL_ATTACHMENT_CUBEMAP_POSITIVE_Y, // Framebuffer texture attachment type: cubemap, +Y side
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y, // Framebuffer texture attachment type: cubemap, -Y side
RL_ATTACHMENT_CUBEMAP_POSITIVE_Z, // Framebuffer texture attachment type: cubemap, +Z side
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z, // Framebuffer texture attachment type: cubemap, -Z side
RL_ATTACHMENT_TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d
RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer
} rlFramebufferAttachTextureType;
//------------------------------------------------------------------------------------
// Functions Declaration - Matrix operations
//------------------------------------------------------------------------------------
@ -2211,22 +2217,22 @@ int rlGetVersion(void)
{
int glVersion = 0;
#if defined(GRAPHICS_API_OPENGL_11)
glVersion = OPENGL_11;
glVersion = RL_OPENGL_11;
#endif
#if defined(GRAPHICS_API_OPENGL_21)
#if defined(__APPLE__)
glVersion = OPENGL_33; // NOTE: Force OpenGL 3.3 on OSX
glVersion = RL_OPENGL_33; // NOTE: Force OpenGL 3.3 on OSX
#else
glVersion = OPENGL_21;
glVersion = RL_OPENGL_21;
#endif
#elif defined(GRAPHICS_API_OPENGL_33)
glVersion = OPENGL_33;
glVersion = RL_OPENGL_33;
#endif
#if defined(GRAPHICS_API_OPENGL_43)
glVersion = OPENGL_43;
glVersion = RL_OPENGL_43;
#endif
#if defined(GRAPHICS_API_OPENGL_ES2)
glVersion = OPENGL_ES_20;
glVersion = RL_OPENGL_ES_20;
#endif
return glVersion;
}