REVIEWED: rlgl enums and comments
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0917290e95
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ad5ffd78d6
2 changed files with 135 additions and 129 deletions
10
src/rcore.c
10
src/rcore.c
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@ -2339,7 +2339,7 @@ VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device)
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{
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VrStereoConfig config = { 0 };
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if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
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if ((rlGetVersion() == RL_OPENGL_33) || (rlGetVersion() == RL_OPENGL_ES_20))
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{
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// Compute aspect ratio
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float aspect = ((float)device.hResolution*0.5f)/(float)device.vResolution;
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@ -4006,12 +4006,12 @@ static bool InitGraphicsDevice(int width, int height)
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// For example, if using OpenGL 1.1, driver can provide a 4.3 context forward compatible.
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// Check selection OpenGL version
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if (rlGetVersion() == OPENGL_21)
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if (rlGetVersion() == RL_OPENGL_21)
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{
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); // Choose OpenGL major version (just hint)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); // Choose OpenGL minor version (just hint)
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}
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else if (rlGetVersion() == OPENGL_33)
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else if (rlGetVersion() == RL_OPENGL_33)
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{
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
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@ -4024,7 +4024,7 @@ static bool InitGraphicsDevice(int width, int height)
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#endif
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//glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context
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}
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else if (rlGetVersion() == OPENGL_43)
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else if (rlGetVersion() == RL_OPENGL_43)
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{
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); // Choose OpenGL major version (just hint)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
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@ -4034,7 +4034,7 @@ static bool InitGraphicsDevice(int width, int height)
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glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Enable OpenGL Debug Context
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#endif
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}
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else if (rlGetVersion() == OPENGL_ES_20) // Request OpenGL ES 2.0 context
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else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context
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{
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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114
src/rlgl.h
114
src/rlgl.h
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@ -243,7 +243,7 @@
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#define RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST 0x2701 // GL_LINEAR_MIPMAP_NEAREST
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#define RL_TEXTURE_FILTER_MIP_LINEAR 0x2703 // GL_LINEAR_MIPMAP_LINEAR
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#define RL_TEXTURE_FILTER_ANISOTROPIC 0x3000 // Anisotropic filter (custom identifier)
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#define RL_TEXTURE_MIPMAP_BIAS_RATIO 0x4000 // Texture mipmap bias (percentage ratio)
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#define RL_TEXTURE_MIPMAP_BIAS_RATIO 0x4000 // Texture mipmap bias, percentage ratio (custom identifier)
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#define RL_TEXTURE_WRAP_REPEAT 0x2901 // GL_REPEAT
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#define RL_TEXTURE_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE
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@ -283,37 +283,23 @@
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef enum {
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OPENGL_11 = 1,
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OPENGL_21,
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OPENGL_33,
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OPENGL_43,
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OPENGL_ES_20
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} rlGlVersion;
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#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
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#include <stdbool.h>
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#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE)
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// Boolean type
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typedef enum bool { false = 0, true = !false } bool;
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#endif
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typedef enum {
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RL_ATTACHMENT_COLOR_CHANNEL0 = 0,
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RL_ATTACHMENT_COLOR_CHANNEL1,
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RL_ATTACHMENT_COLOR_CHANNEL2,
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RL_ATTACHMENT_COLOR_CHANNEL3,
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RL_ATTACHMENT_COLOR_CHANNEL4,
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RL_ATTACHMENT_COLOR_CHANNEL5,
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RL_ATTACHMENT_COLOR_CHANNEL6,
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RL_ATTACHMENT_COLOR_CHANNEL7,
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RL_ATTACHMENT_DEPTH = 100,
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RL_ATTACHMENT_STENCIL = 200,
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} rlFramebufferAttachType;
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typedef enum {
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RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0,
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_X,
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Y,
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y,
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Z,
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z,
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RL_ATTACHMENT_TEXTURE2D = 100,
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RL_ATTACHMENT_RENDERBUFFER = 200,
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} rlFramebufferAttachTextureType;
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#if !defined(RL_MATRIX_TYPE)
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// Matrix, 4x4 components, column major, OpenGL style, right handed
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typedef struct Matrix {
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float m0, m4, m8, m12; // Matrix first row (4 components)
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float m1, m5, m9, m13; // Matrix second row (4 components)
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float m2, m6, m10, m14; // Matrix third row (4 components)
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float m3, m7, m11, m15; // Matrix fourth row (4 components)
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} Matrix;
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#define RL_MATRIX_TYPE
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#endif
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// Dynamic vertex buffers (position + texcoords + colors + indices arrays)
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typedef struct rlVertexBuffer {
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@ -359,23 +345,15 @@ typedef struct rlRenderBatch {
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float currentDepth; // Current depth value for next draw
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} rlRenderBatch;
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#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
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#include <stdbool.h>
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#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE)
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// Boolean type
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typedef enum bool { false = 0, true = !false } bool;
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#endif
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#if !defined(RL_MATRIX_TYPE)
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// Matrix, 4x4 components, column major, OpenGL style, right handed
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typedef struct Matrix {
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float m0, m4, m8, m12; // Matrix first row (4 components)
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float m1, m5, m9, m13; // Matrix second row (4 components)
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float m2, m6, m10, m14; // Matrix third row (4 components)
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float m3, m7, m11, m15; // Matrix fourth row (4 components)
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} Matrix;
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#define RL_MATRIX_TYPE
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#endif
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// OpenGL version
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typedef enum {
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RL_OPENGL_11 = 1, // OpenGL 1.1
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RL_OPENGL_21, // OpenGL 2.1 (GLSL 120)
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RL_OPENGL_33, // OpenGL 3.3 (GLSL 330)
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RL_OPENGL_43, // OpenGL 4.3 (using GLSL 330)
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RL_OPENGL_ES_20 // OpenGL ES 2.0 (GLSL 100)
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} rlGlVersion;
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// Trace log level
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// NOTE: Organized by priority level
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@ -390,7 +368,8 @@ typedef enum {
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RL_LOG_NONE // Disable logging
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} rlTraceLogLevel;
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// Texture formats (support depends on OpenGL version)
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// Texture pixel formats
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// NOTE: Support depends on OpenGL version
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typedef enum {
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RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
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RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
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@ -492,6 +471,33 @@ typedef enum {
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RL_SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float)
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} rlShaderAttributeDataType;
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// Framebuffer attachment type
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// NOTE: By default up to 8 color channels defined but it can be more
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typedef enum {
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RL_ATTACHMENT_COLOR_CHANNEL0 = 0, // Framebuffer attachmment type: color 0
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RL_ATTACHMENT_COLOR_CHANNEL1, // Framebuffer attachmment type: color 1
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RL_ATTACHMENT_COLOR_CHANNEL2, // Framebuffer attachmment type: color 2
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RL_ATTACHMENT_COLOR_CHANNEL3, // Framebuffer attachmment type: color 3
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RL_ATTACHMENT_COLOR_CHANNEL4, // Framebuffer attachmment type: color 4
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RL_ATTACHMENT_COLOR_CHANNEL5, // Framebuffer attachmment type: color 5
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RL_ATTACHMENT_COLOR_CHANNEL6, // Framebuffer attachmment type: color 6
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RL_ATTACHMENT_COLOR_CHANNEL7, // Framebuffer attachmment type: color 7
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RL_ATTACHMENT_DEPTH = 100, // Framebuffer attachmment type: depth
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RL_ATTACHMENT_STENCIL = 200, // Framebuffer attachmment type: stencil
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} rlFramebufferAttachType;
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// Framebuffer texture attachment type
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typedef enum {
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RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_X, // Framebuffer texture attachment type: cubemap, -X side
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Y, // Framebuffer texture attachment type: cubemap, +Y side
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y, // Framebuffer texture attachment type: cubemap, -Y side
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RL_ATTACHMENT_CUBEMAP_POSITIVE_Z, // Framebuffer texture attachment type: cubemap, +Z side
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RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z, // Framebuffer texture attachment type: cubemap, -Z side
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RL_ATTACHMENT_TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d
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RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer
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} rlFramebufferAttachTextureType;
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//------------------------------------------------------------------------------------
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// Functions Declaration - Matrix operations
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//------------------------------------------------------------------------------------
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@ -2211,22 +2217,22 @@ int rlGetVersion(void)
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{
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int glVersion = 0;
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#if defined(GRAPHICS_API_OPENGL_11)
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glVersion = OPENGL_11;
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glVersion = RL_OPENGL_11;
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#endif
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#if defined(GRAPHICS_API_OPENGL_21)
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#if defined(__APPLE__)
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glVersion = OPENGL_33; // NOTE: Force OpenGL 3.3 on OSX
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glVersion = RL_OPENGL_33; // NOTE: Force OpenGL 3.3 on OSX
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#else
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glVersion = OPENGL_21;
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glVersion = RL_OPENGL_21;
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#endif
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#elif defined(GRAPHICS_API_OPENGL_33)
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glVersion = OPENGL_33;
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glVersion = RL_OPENGL_33;
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#endif
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#if defined(GRAPHICS_API_OPENGL_43)
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glVersion = OPENGL_43;
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glVersion = RL_OPENGL_43;
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#endif
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#if defined(GRAPHICS_API_OPENGL_ES2)
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glVersion = OPENGL_ES_20;
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glVersion = RL_OPENGL_ES_20;
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#endif
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return glVersion;
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}
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